Page Byte Address Description
15 18 03858
Graphics: Set 01 (ROM data)
105 120 27000
Table of graphic sets' start addresses
105 150 27030
Bitmap data mirror image lookup table
106 150 27286
Graphics: Set 03
108 142 27790
Graphics: Set 05
109 174 28078
Graphics: Set 04
110 214 28374
Graphics: Set 07
112 174 28846
Graphics: Set 06
114 174 29358
Graphics: Set 09
116 30 29726
Graphics: Set 08
117 46 29998
Graphics: Set 10
119 206 30670
Graphics: Set 11
122 22 31254
Graphics: Set 12
126 86 32342
Graphics: Set 02
133 159 34207
Index of current level
133 160 34208
Game flags
133 161 34209
Cannon's (level 4) ammunition counter
133 162 34210
Current time / lives
133 163 34211
Score data
133 169 34217
Current border colour
133 170 34218
Index of current character's current room
133 171 34219
Control input bitmap
133 172 34220
Berk's current power
133 173 34221
Interaction data for Berk
133 176 34224
Remaining duration of Berk's current power
133 178 34226
Attribute of current character
133 179 34227
Timer figure blink duration counter
133 180 34228
Data for clawed foot (level 3)
133 182 34230
Temporary store for room dimension data
133 187 34235
Temporary store for width of entity's current room
133 188 34236
Table of data addresses (current level)
133 208 34256
Miscellaneous data 1
133 229 34277
Position (address) in script data currently running
133 231 34279
Data for drawing to display
133 237 34285
Store for script instruction loop data
133 246 34294
Store for graphic layout loop data
133 250 34298
Joystick-mode flag
133 251 34299
Current high score
133 253 34301
Table of data addresses (level 1)
134 17 34321
Table of data addresses (level 2)
134 37 34341
Table of data addresses (level 3)
134 57 34361
Table of data addresses (level 4)
135 127 34687
Table of start addresses of levels' state data for complex entities
136 161 34977
Script data: Berk turning to face left
136 181 34997
Script data: Berk turning to face right
136 201 35017
Script data: Berk interacting with a door behind him
136 229 35045
Script data: Berk interacting with a door in front of him
137 1 35073
Script data: Berk turning (facing into screen to facing out of screen)
137 33 35105
Script data: Berk turning (facing out of screen to facing into screen)
137 63 35135
Script data: Berk picking up an entity on floor behind him
137 77 35149
Script data: Berk picking up an entity above and behind him
137 91 35163
Script data: Berk picking up an entity that is above floor and below Berk's top edge and behind him
137 115 35187
Script data: Berk picking up an entity on floor in front of him
137 133 35205
Script data: Berk putting an entity down on floor in front of him
137 147 35219
Script data: Berk putting an entity down on floor behind him
137 163 35235
Script data: Berk putting an entity down above floor behind him
137 179 35251
Script data: Berk starting to walk right
137 191 35263
Script data: Berk starting to walk left
137 203 35275
Script data: Berk's power expiring
137 211 35283
Script data: Berk banging head (while jumping)
137 219 35291
Script data: Berk starting to fall to the left
137 255 35327
Script data: Berk starting to fall to the right
138 89 35417
Script data: Berk starting to fly
138 113 35441
Script data: Berk jumping
138 165 35493
Script data: Berk eating an entity
138 187 35515
Script data: Berk gaining floating power
138 195 35523
Script data: Berk being thrown left by hatch (level 3)
139 103 35687
Current position in Berk's script data
143 17 36625
State data for Drutt upon returning to level 1
143 193 36801
Current position in script data for Boni's kidnap
143 195 36803
Script data: Boni's kidnap
144 152 37016
Current position in bat's script data
144 154 37018
Script data: Bat (level 1)
145 85 37205
Graphic layout data: Bat (level 1)
146 204 37580
Table of current positions in spiders' script data
147 160 37792
Script data: Spiders (level 1)
147 240 37872
Graphic layout data: Spiders (level 1)
148 134 38022
Current position in Bubo's script data
148 136 38024
Script data: Bubo
150 16 38416
Table of initial positions in ape-beasts' script data
150 24 38424
Table of current positions in ape-beasts' script data
150 32 38432
Script data: Ape-beast walking right
150 50 38450
Script data: Ape-beast walking left
151 110 38766
Graphic layout data: Ape-beast (level 2)
152 84 38996
Graphic layout data: Bubo (level 2)
152 219 39131
Graphic layout data: Bubo's projectile (level 2)
152 238 39150
Hatch state index (level 3)
154 160 39584
Table of coloured creatures' properties
154 175 39599
Miscellaneous data (coloured creatures)
156 104 40040
Graphic layout data: Architecture (level 3)
157 0 40192
Graphic layout data: Edible eyes (level 3)
157 62 40254
Graphic layout data: Coloured creatures (level 3)
157 128 40320
Graphic layout data: Clawed foot (level 3)
157 250 40442
Graphic layout data: Large yellow creature (level 3)
160 130 41090
Graphic layout data: Hatch (level 3)
160 215 41175
Graphic layout data: Weight (level 3)
161 14 41230
Current position in skeleton's script data
161 16 41232
Script data: Skeleton (level 4) idling
161 64 41280
Script data: Skeleton (level 4) stepping forward (left)
161 102 41318
Script data: Skeleton (level 4) stepping back (right)
161 196 41412
Table of addresses of attribute data in skeleton's graphic layout data blocks
164 249 42233
Addresses of graphic layout data for drips (level 4)
166 23 42519
Graphic layout data: Cannon (level 4)
166 152 42648
Graphic layout data: Snake (level 4)
167 2 42754
Graphic layout data: Ghost (level 4)
167 149 42901
Graphic layout data: Skeleton (level 4)
168 120 43128
Graphic layout data: Sausages (level 4)
168 138 43146
State data for simple entities (level 1)
169 69 43333
State data for complex entities (level 1)
171 39 43815
Room dimension data (level 1)
171 95 43871
Horizontal room connectivity map (level 1)
171 106 43882
Vertical room connectivity map (level 1)
171 120 43896
State data for simple entities (level 2)
171 217 43993
State data for complex entities (level 2)
173 148 44436
Room dimension data (level 2)
173 184 44472
Horizontal room connectivity map (level 2)
173 195 44483
Vertical room connectivity map (level 2)
173 199 44487
State data for simple entities (level 3)
174 64 44608
State data for complex entities (level 3)
176 60 45116
Room dimension data (level 3)
176 96 45152
Horizontal room connectivity map (level 3)
176 109 45165
Vertical room connectivity map (level 3)
176 115 45171
State data for simple entities (level 4)
176 218 45274
State data for complex entities (level 4)
179 36 45860
Room dimension data (level 4)
179 62 45886
Horizontal room connectivity map (level 4)
179 71 45895
Vertical room connectivity map (level 4)
180 90 46170
Table of multiples of 96
180 164 46244
Table of addresses of graphic layout data handling routines
182 98 46690
Table of attribute file addresses for main menu strings
187 94 47966
Table of addresses of script handling routines
191 98 48994
Table of addresses of Berk's jump script data
191 133 49029
Graphic layout data: Architecture (level 4)
194 41 49705
Graphic layout data: Architecture (level 3)
195 88 50008
Graphic layout data: Architecture (level 1), part 1
196 128 50304
Graphic layout data: Boni
196 183 50359
Graphic layout data: Architecture (level 1), part 2
197 128 50560
Graphic layout data: Sweets (level 1)
197 147 50579
Graphic layout data: Architecture (level 1), part 3
197 231 50663
Graphic layout data: Doors
198 104 50792
Graphic layout data: Miscellaneous, part 2
198 113 50801
Graphic layout data: Architecture (level 2)
200 71 51271
Graphic layout data: Mushroom
200 86 51286
Graphic layout data: Flying skeleton creature
201 27 51483
Graphic layout data: Explosion (Bubo's projectile, fallen drips and firing cannon, level 4)
201 62 51518
Current position in Drutt's script data
201 64 51520
Script data: Drutt facing out of screen (falling)
201 68 51524
Script data: Drutt facing out of screen
201 82 51538
Script data: Move Drutt and any pushed entity right by a hop of size four
201 106 51562
Script data: Move Drutt and any pushed entity right by a hop of size three
201 128 51584
Script data: Move Drutt and any pushed entity left by a hop of size four
201 152 51608
Script data: Move Drutt and any pushed entity left by a hop of size three
201 174 51630
Script data: Drutt swapping depth levels
201 218 51674
Script data: Drutt jumping
201 250 51706
Script data: Drutt eating a worm
202 178 51890
Table of addresses of script data for Drutt's actions
204 147 52371
Graphic layout data: Drutt
205 246 52726
Current position in worm's script data
205 248 52728
Worm's age
205 249 52729
Script data: Worm
207 167 53159
Pathfinding data table
208 92 53340
Graphic layout data: Worm
209 172 53676
Table of Berk's reset complex state data addresses
209 180 53684
Berk's reset complex state data
211 203 54219
Data for pseudo-random number generator
214 238 55022
Cached control input
217 146 55698
Graphic layout data: Berk
219 146 56210
Graphic layout data: Berk walking left
221 155 56731
Graphic layout data: Berk facing out of screen
223 250 57338
Graphic layout data: Berk facing into screen
224 201 57545
Graphic layout data: Berk body parts
227 7 58119
Graphic layout data: Berk in action
232 242 59634
Table of sound parameters
233 173 59821
Table of initial-state data for complex entities
239 128 61312
Display buffer 1
247 192 63424
Display buffer 2