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42901: Graphic layout data: Skeleton (level 4)
Standing, full, animated
42901 DEFB 251,12,168 Process graphic layout data at 43020 and upon returning, move cursor to base coordinates
42904 DEFB 251,39,168 Process graphic layout data at 43047 and upon returning, move cursor to base coordinates
42907 DEFB 250,7,1 Change cursor's x- and y-coordinates by 1 and 7 characters respectively
42910 DEFB 242,7 Set current attribute to 7
42912 DEFB 113,31
42914 DEFB 114,33
42916 DEFB 115,31
42918 DEFB 116,33
42920 DEFB 117,33
42922 DEFB 118,30
42924 DEFB 119,34
42926 DEFB 120,29
42928 DEFB 121,33
42930 DEFB 122,33
42932 DEFB 121,33
42934 DEFB 122,33
42936 DEFB 255 End marker
Stepping forward, frame 1, full, animated
42937 DEFB 251,12,168 Process graphic layout data at 43020 and upon returning, move cursor to base coordinates
42940 DEFB 251,39,168 Process graphic layout data at 43047 and upon returning, move cursor to base coordinates
42943 DEFB 250,7,255 Change cursor's x- and y-coordinates by -1 and 7 characters respectively
42946 DEFB 242,7 Set current attribute to 7
42948 DEFB 108,33
42950 DEFB 109,33
42952 DEFB 110,30
42954 DEFB 116,34
42956 DEFB 123,30
42958 DEFB 119,34
42960 DEFB 117,33
42962 DEFB 118,28
42964 DEFB 121,33
42966 DEFB 122,35
42968 DEFB 120,31
42970 DEFB 121,33
42972 DEFB 122,33
42974 DEFB 255 End marker
Stepping forward, frame 2, full, animated
42975 DEFB 254,1,0 Change cursor's x- and y-coordinates by 0 and 1 characters respectively and store as new base coordinates
42978 DEFB 251,12,168 Process graphic layout data at 43020 and upon returning, move cursor to base coordinates
42981 DEFB 251,50,168 Process graphic layout data at 43058 and upon returning, move cursor to base coordinates
42984 DEFB 250,7,0 Change cursor's x- and y-coordinates by 0 and 7 characters respectively
42987 DEFB 242,7 Set current attribute to 7
42989 DEFB 124,33
42991 DEFB 125,33
42993 DEFB 126,29
42995 DEFB 127,33
42997 DEFB 128,33
42999 DEFB 129,33
43001 DEFB 130,30
43003 DEFB 131,34
43005 DEFB 132,33
43007 DEFB 133,33
43009 DEFB 134,27
43011 DEFB 121,33
43013 DEFB 122,35
43015 DEFB 135,33
43017 DEFB 136,33
43019 DEFB 255 End marker
Head, animated
43020 DEFB 244,12 Set current graphic set to 12
43022 DEFB 242,7 Set current attribute to 7
43024 DEFB 75,33
43026 DEFB 76,31
43028 DEFB 77,33
43030 DEFB 78,31
43032 DEFB 79,33
43034 DEFB 80,31
43036 DEFB 236,2,81,82 Modify following instruction to display graphic of random index, chosen from 81 and 82
43040 DEFB 81,33
43042 DEFB 83,33
43044 DEFB 84,33
43046 DEFB 255 End marker
Torso and spear, animated
43047 DEFB 249,2,1 If state n (initially 1) has remaining time of zero then reset its time to maximum and randomly select a new state, n, from the 2 in the following list. Jump to the address specified in the current state and decrease its remaining time:
43050 DEFB 3,3,50,168 43058 for maximum of 3 ticks
43054 DEFB 3,3,84,168 43092 for maximum of 3 ticks
Torso and spear, extended
43058 DEFB 250,4,0 Change cursor's x- and y-coordinates by 0 and 4 characters respectively
43061 DEFB 242,7 Set current attribute to 7
43063 DEFB 98,33
43065 DEFB 99,33
43067 DEFB 100,33
43069 DEFB 101,24
43071 DEFB 90,33
43073 DEFB 91,33
43075 DEFB 92,33
43077 DEFB 102,33
43079 DEFB 103,33
43081 DEFB 104,33
43083 DEFB 105,33
43085 DEFB 106,33
43087 DEFB 91,30
43089 DEFB 107,33
43091 DEFB 255 End marker
Torso and spear, retracted
43092 DEFB 250,3,3 Change cursor's x- and y-coordinates by 3 and 3 characters respectively
43095 DEFB 242,7 Set current attribute to 7
43097 DEFB 85,29
43099 DEFB 86,33
43101 DEFB 87,33
43103 DEFB 88,33
43105 DEFB 89,25
43107 DEFB 90,33
43109 DEFB 91,33
43111 DEFB 92,33
43113 DEFB 93,33
43115 DEFB 94,33
43117 DEFB 95,33
43119 DEFB 96,33
43121 DEFB 97,33
43123 DEFB 91,29
43125 DEFB 107,33
43127 DEFB 255 End marker
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