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43333: State data for complex entities (level 1)
For more details on individual bits, see trivia.
Offset Meaning
0 Room index
1 Depth (distance from screen)
2 & 3 Address of graphic layout data
4 Top edge y-coordinate + 100 (chars)
5 Left edge x-coordinate + 100 (chars)
6 Bottom edge y-coordinate + 100 (chars)
7 Right edge x-coordinate + 100 (chars)
8 Entity class (e.g. Berk = 31)
9 Flags / destination level for exit doors
10 Flags / duration of power-up (bits 0-4 only)
11 Flags
12 Entity data (velocity factor, timer for spiders (level 1), cannon (level 4) etc.
43333 DEFB 10,2,231,197,100,112,108,119,33,0,0,0,0 (50663) Entry door (above Trap Door room, where Berk emerges at the end of the game)
43346 DEFB 10,1,112,198,120,100,121,131,129,0,0,240,0 (50800) Marker (makes Berk and Drutt fall)
43359 DEFB 11,1,112,198,120,100,121,131,129,0,0,240,0 (50800) Marker (makes Berk and Drutt fall)
43372 DEFB 9,2,231,197,112,124,120,131,33,2,0,192,0 (50663) Exit door
43385 DEFB 9,2,147,197,107,123,120,124,30,0,0,48,0 (50579) Wall, horizontal bricks
43398 DEFB 9,2,147,197,107,131,120,132,30,0,0,48,0 (50579) Wall, horizontal bricks
43411 DEFB 6,2,147,197,107,107,120,108,30,0,0,48,0 (50579) Wall, horizontal bricks
43424 DEFB 6,1,112,198,121,102,121,102,50,0,0,48,0 (50800) Marker (makes Drutt swap depth levels)
43437 DEFB 0,1,107,196,114,112,121,119,129,0,0,240,0 (50283) Open Trap Door (also acts as marker, makes Berk and Drutt fall)
43450 DEFB 1,1,112,198,114,120,121,120,128,0,0,48,0 (50800) Marker (prevents Berk and Drutt passing)
43463 DEFB 6,1,85,145,93,115,98,118,30,0,128,192,0 (37205) Bat
43476 DEFB 7,1,112,198,120,106,121,125,129,0,0,240,0 (50800) Marker (makes Berk and Drutt fall)
43489 DEFB 8,1,177,197,100,96,100,105,130,0,0,240,0 (50609) Ceiling (left section)
43502 DEFB 8,1,177,197,100,126,100,135,130,0,0,240,0 (50609) Ceiling (right section)
43515 DEFB 8,2,210,197,107,119,108,122,35,0,0,240,0 (50642) Pit platform
43528 DEFB 8,2,112,198,107,114,108,118,129,0,0,240,0 (50800) Marker (makes Berk and Drutt fall)
43541 DEFB 8,2,112,198,107,123,108,127,129,0,0,240,0 (50800) Marker (makes Berk and Drutt fall)
43554 DEFB 8,2,112,198,109,119,109,122,130,0,0,240,0 (50800) Marker (makes Berk and Drutt bounce off or bang head)
43567 DEFB 8,2,147,197,101,104,120,105,30,0,0,240,0 (50579) Wall, horizontal bricks
43580 DEFB 8,2,147,197,101,126,120,127,30,0,0,240,0 (50579) Wall, horizontal bricks
43593 DEFB 1,1,228,221,115,123,121,128,31,0,128,192,0 (56804) Berk
43606 DEFB 1,2,141,196,108,115,111,116,19,0,128,0,0 (50317) Boni
43619 DEFB 1,2,114,200,124,115,128,116,30,0,128,192,0 (51314) Flying skeleton creature
43632 DEFB 6,2,104,198,105,103,105,104,17,0,128,240,0 (50792) Key
43645 DEFB 9,2,128,197,105,103,105,104,4,0,131,240,0 (50560) Red sweet (flying, duration = 3)
43658 DEFB 8,1,133,197,121,104,121,105,1,0,128,240,0 (50565) Green sweet (jumping, duration = permanent)
43671 DEFB 1,1,193,204,121,129,121,129,18,0,128,192,0 (52417) Drutt
43684 DEFB 0,0,92,208,121,109,121,110,24,0,128,0,0 (53340) Worm
43697 DEFB 2,1,112,198,120,100,121,131,129,0,0,240,0 (50800) Marker (makes Berk and Drutt fall)
43710 DEFB 3,1,112,198,120,100,121,131,129,0,0,240,0 (50800) Marker (makes Berk and Drutt fall)
43723 DEFB 4,1,177,197,100,99,100,108,130,0,0,240,0 (50609) Ceiling, left section
43736 DEFB 4,1,177,197,100,123,100,132,130,0,0,240,0 (50609) Ceiling, right section
43749 DEFB 5,2,0,148,103,118,106,120,27,0,128,0,0 (37888) Spider
43762 DEFB 5,2,0,148,103,110,106,112,28,0,128,0,0 (37888) Spider
43775 DEFB 5,2,0,148,103,102,106,104,29,0,128,0,0 (37888) Spider
43788 DEFB 5,2,88,195,100,100,0,0,30,0,0,0,0 (50008) Spiders' webs
43801 DEFB 5,2,196,195,100,100,0,0,30,0,0,0,0 (50116) Spiders' arches
43814 DEFB 255 End marker
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