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50008: Graphic layout data: Architecture (level 1), part 1
Three spider's webs
50008 DEFB 240,3 Set repeat counter B to 3
50010 DEFB 251,98,195 Process graphic layout data at 50018 and upon returning, move cursor to base coordinates
50013 DEFB 254,0,8 Change cursor's x- and y-coordinates by 8 and 0 characters respectively and store as new base coordinates
50016 DEFB 241 Decrement repeat counter B and loop back to 50010 if not zero
50017 DEFB 255 End marker
Spider's web
50018 DEFB 244,5 Set current graphic set to 5
50020 DEFB 242,7 Set current attribute to 7
50022 DEFB 250,2,2 Change cursor's x- and y-coordinates by 2 and 2 characters respectively
50025 DEFB 1,161
50027 DEFB 2,161
50029 DEFB 3,157
50031 DEFB 4,161
50033 DEFB 5,161
50035 DEFB 6,161
50037 DEFB 7,161
50039 DEFB 8,156
50041 DEFB 9,161
50043 DEFB 10,161
50045 DEFB 11,161
50047 DEFB 12,161
50049 DEFB 13,161
50051 DEFB 14,155
50053 DEFB 15,161
50055 DEFB 16,161
50057 DEFB 17,161
50059 DEFB 18,161
50061 DEFB 19,156
50063 DEFB 20,165
50065 DEFB 21,161
50067 DEFB 255 End marker
Upper section of arch
50068 DEFB 242,4 Set current attribute to 4
50070 DEFB 244,3 Set current graphic set to 3
50072 DEFB 250,0,2 Change cursor's x- and y-coordinates by 2 and 0 characters respectively
50075 DEFB 56,33
50077 DEFB 57,33
50079 DEFB 58,33
50081 DEFB 59,28
50083 DEFB 60,33
50085 DEFB 61,33
50087 DEFB 62,33
50089 DEFB 63,33
50091 DEFB 9,33
50093 DEFB 10,26
50095 DEFB 11,33
50097 DEFB 12,33
50099 DEFB 13,35
50101 DEFB 14,33
50103 DEFB 15,33
50105 DEFB 16,25
50107 DEFB 17,33
50109 DEFB 18,37
50111 DEFB 19,33
50113 DEFB 20,33
50115 DEFB 255 End marker
Four arches
50116 DEFB 240,4 Set repeat counter B to 4
50118 DEFB 251,206,195 Process graphic layout data at 50126 and upon returning, move cursor to base coordinates
50121 DEFB 254,0,8 Change cursor's x- and y-coordinates by 8 and 0 characters respectively and store as new base coordinates
50124 DEFB 241 Decrement repeat counter B and loop back to 50118 if not zero
50125 DEFB 255 End marker
Single arch
50126 DEFB 251,148,195 Process graphic layout data at 50068 and upon returning, move cursor to base coordinates
50129 DEFB 250,4,0 Change cursor's x- and y-coordinates by 0 and 4 characters respectively
50132 DEFB 242,6 Set current attribute to 6
50134 DEFB 23,39
50136 DEFB 22,25
50138 DEFB 30,39
50140 DEFB 29,25
50142 DEFB 32,39
50144 DEFB 31,33
50146 DEFB 255 End marker
Boni's platform
50147 DEFB 242,6 Set current attribute to 6
50149 DEFB 244,3 Set current graphic set to 3
50151 DEFB 29,33
50153 DEFB 30,31
50155 DEFB 31,33
50157 DEFB 32,33
50159 DEFB 255 End marker
Floor (full width, 32 chars)
50160 DEFB 251,62,196 Process graphic layout data at 50238 and upon returning, move cursor to base coordinates
50163 DEFB 250,0,12 Change cursor's x- and y-coordinates by 12 and 0 characters respectively
50166 DEFB 242,4 Set current attribute to 4
50168 DEFB 52,161
50170 DEFB 53,161
50172 DEFB 54,161
50174 DEFB 55,161
50176 DEFB 242,132 Set current attribute to 132
50178 DEFB 55,161
50180 DEFB 54,161
50182 DEFB 53,161
50184 DEFB 52,161
50186 DEFB 44,161
50188 DEFB 43,161
50190 DEFB 42,161
50192 DEFB 41,161
50194 DEFB 40,161
50196 DEFB 39,161
50198 DEFB 38,161
50200 DEFB 37,161
50202 DEFB 36,161
50204 DEFB 35,161
50206 DEFB 34,161
50208 DEFB 33,161
50210 DEFB 255 End marker
Right half of floor
50211 DEFB 242,132 Set current attribute to 132
50213 DEFB 44,161
50215 DEFB 43,161
50217 DEFB 42,161
50219 DEFB 41,161
50221 DEFB 40,161
50223 DEFB 39,161
50225 DEFB 38,161
50227 DEFB 37,161
50229 DEFB 36,161
50231 DEFB 35,161
50233 DEFB 34,161
50235 DEFB 33,161
50237 DEFB 255 End marker
Left part of floor (also used in level 4)
50238 DEFB 244,3 Set current graphic set to 3
50240 DEFB 242,4 Set current attribute to 4
50242 DEFB 33,161
50244 DEFB 34,161
50246 DEFB 35,161
50248 DEFB 36,161
50250 DEFB 37,161
50252 DEFB 38,161
50254 DEFB 39,161
50256 DEFB 40,161
50258 DEFB 41,161
50260 DEFB 42,161
50262 DEFB 43,161
50264 DEFB 44,161
50266 DEFB 255 End marker
Trap Door, closed
50267 DEFB 244,3 Set current graphic set to 3
50269 DEFB 242,70 Set current attribute to 70
50271 DEFB 45,161
50273 DEFB 46,161
50275 DEFB 238,5 Set repeat counter A to 5
50277 DEFB 47,161
50279 DEFB 239 Decrement repeat counter A and loop back to 50277 if not zero
50280 DEFB 48,161
50282 DEFB 255 End marker
Trap Door, open
50283 DEFB 244,3 Set current graphic set to 3
50285 DEFB 250,0,8 Change cursor's x- and y-coordinates by 8 and 0 characters respectively
50288 DEFB 238,7 Set repeat counter A to 7
50290 DEFB 49,78,32
50293 DEFB 239 Decrement repeat counter A and loop back to 50290 if not zero
50294 DEFB 51,78,33
50297 DEFB 250,250,0 Change cursor's x- and y-coordinates by 0 and -6 characters respectively
50300 DEFB 50,6,33
50303 DEFB 255 End marker
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