|  | Data | 
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Each of the addresses in this table is of the "operand" of a "set attribute" instruction (i.e. 242) in the skeleton's graphic layout data blocks. These are initially 7 (i.e. white). When the skeleton is killed, the routine at 41424 (instructions starting at 41473) decreases this attribute by one per game cycle. When the attribute values reach 1 (blue), the skeleton is removed from the game and replaced by Boni.
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| 41412 | DEFW 42911 | (42911) Standing, full, animated | ||
| 41414 | DEFW 42947 | (42947) Stepping forward, frame 1, full, animated | ||
| 41416 | DEFW 42988 | (42988) Stepping forward, frame 2, full, animated | ||
| 41418 | DEFW 43023 | (43023) Head, animated | ||
| 41420 | DEFW 43062 | (43062) Torso and spear, extended | ||
| 41422 | DEFW 43096 | (43096) Torso and spear, retracted | ||
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