Prev: 41381 Up: Map Next: 41424
41412: Table of addresses of attribute data in skeleton's graphic layout data blocks
Each of the addresses in this table is of the "operand" of a "set attribute" instruction (i.e. 242) in the skeleton's graphic layout data blocks. These are initially 7 (i.e. white). When the skeleton is killed, the routine at 41424 (instructions starting at 41473) decreases this attribute by one per game cycle. When the attribute values reach 1 (blue), the skeleton is removed from the game and replaced by Boni.
41412 DEFW 42911 (42911) Standing, full, animated
41414 DEFW 42947 (42947) Stepping forward, frame 1, full, animated
41416 DEFW 42988 (42988) Stepping forward, frame 2, full, animated
41418 DEFW 43023 (43023) Head, animated
41420 DEFW 43062 (43062) Torso and spear, extended
41422 DEFW 43096 (43096) Torso and spear, retracted
Prev: 41381 Up: Map Next: 41424