Routines |
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Used by the routine at 41381.
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41424 | LD A,(42911) | If current attribute in skeleton's graphic layout data is not 1... | ||||||
41427 | CP 1 | ... | ||||||
41429 | JR NZ,41473 | ...then skip ahead to 41473 | ||||||
41431 | LD (IX+1),0 | Set skeleton's room to 0 | ||||||
41435 | LD IY,45417 | Load IY with address of complex state data for Boni (level 4) | ||||||
41439 | LD A,(IX+4) | Set y-coordinate of Boni's top edge... | ||||||
41442 | LD (IY+4),A | ...to same as that of skeleton | ||||||
41445 | ADD A,3 | Set y-coordinate of Boni's bottom edge... | ||||||
41447 | LD (IY+6),A | ...to three characters below this | ||||||
41450 | LD A,(IX+5) | Set x-coordinate of Boni's left edge... | ||||||
41453 | LD (IY+5),A | ...to same as that of skeleton | ||||||
41456 | INC A | Set x-coordinate of Boni's right edge... | ||||||
41457 | LD (IY+7),A | ...to one to the right of this | ||||||
41460 | LD (IY+1),1 | Set Boni's depth to 1 | ||||||
41464 | SET 6,(IY+10) | Set Boni's can-fall flag | ||||||
41468 | SET 2,(IX+9) | Set skeleton's removed-from-game flag | ||||||
41472 | RET | Return | ||||||
Current attribute in skeleton's graphic layout data is not 1
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41473 | LD IX,41412 | Load IX with address of table of addresses of attribute data in skeleton's GLD blocks | ||||||
41477 | LD B,6 | Load B with 6 (as there are six blocks of graphic layout data to modify) | ||||||
41479 | LD L,(IX+0) | Load HL with address of attribute data in current block... | ||||||
41482 | LD H,(IX+1) | ... | ||||||
41485 | DEC (HL) | Decrease the attribute value | ||||||
41486 | INC IX | Advance IX to next address... | ||||||
41488 | INC IX | ... | ||||||
41490 | DJNZ 41479 | Decrease remaining number of blocks to modify and loop back to 41479 if not zero | ||||||
41492 | LD A,11 | Set sound 11 as pending if appropriate, then play and clear pending sound... | ||||||
41494 | CALL 59722 | ... | ||||||
41497 | RET | Return |
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