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38996: Graphic layout data: Bubo (level 2)
Normal, animated
38996 DEFB 244,9 Set current graphic set to 9
38998 DEFB 250,255,0 Change cursor's x- and y-coordinates by 0 and -1 characters respectively
39001 DEFB 27,6,33
39004 DEFB 28,70,33
39007 DEFB 27,134,30
39010 DEFB 29,6,33
39013 DEFB 245,2,10,3 Decrease timer value (initially 2) and if now zero then reset to 10 and load one of the 3 following values at random into the graphic index field of the next instruction
39017 DEFB 22,23,24
39020 DEFB 22,70,161
39023 DEFB 29,134,30
39026 DEFB 30,70,33
39029 DEFB 34,70,161
39032 DEFB 30,198,30
39035 DEFB 248,184,152 Jump to 39096
Pre/post firing
39038 DEFB 244,9 Set current graphic set to 9
39040 DEFB 250,254,1 Change cursor's x- and y-coordinates by 1 and -2 characters respectively
39043 DEFB 0,54,32
39046 DEFB 0,54,31
39049 DEFB 29,6,33
39052 DEFB 25,70,161
39055 DEFB 29,134,30
39058 DEFB 30,70,33
39061 DEFB 37,70,161
39064 DEFB 30,198,30
39067 DEFB 248,184,152 Jump to 39096
Squashed, firing
39070 DEFB 244,9 Set current graphic set to 9
39072 DEFB 44,6,33
39075 DEFB 0,54,33
39078 DEFB 44,134,29
39081 DEFB 39,6,33
39084 DEFB 0,54,33
39087 DEFB 26,70,161
39090 DEFB 0,54,33
39093 DEFB 39,134,29
Feet
39096 DEFB 35,70,161
39099 DEFB 36,70,161
39102 DEFB 35,198,33
39105 DEFB 255 End marker
Squashed, firing, with explosion
39106 DEFB 251,158,152 Process graphic layout data at 39070 and upon returning, move cursor to base coordinates
39109 DEFB 250,254,0 Change cursor's x- and y-coordinates by 0 and -2 characters respectively
39112 DEFB 40,71,33
39115 DEFB 41,71,33
39118 DEFB 40,199,30
39121 DEFB 42,71,33
39124 DEFB 43,120,33
39127 DEFB 42,199,33
39130 DEFB 255 End marker
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