Data |
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This data is used to periodically change the identities of the three coloured creatures. Upon switching, a random number (i.e. a "sequence ID") between 0 and 2 is generated. This sequence ID is the index of the record, in the following table, whose data (entity class and graphic layout data address) will overwrite that of the first coloured creature at 44894, as defined in the complex state data table. The second and third creatures' data will be likewise overwritten by the data from the following two records, respectively. As three records are always used, starting with the record whose index matches the generated sequence ID, there will always be one red, one yellow and one white creature.
Used by the routine at 39601.
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39584 | DEFB 13,62,157 | Red coloured creature | ||||||||
39587 | DEFB 14,77,157 | Yellow coloured creature | ||||||||
39590 | DEFB 15,92,157 | White coloured creature | ||||||||
39593 | DEFB 13,62,157 | Red coloured creature | ||||||||
39596 | DEFB 14,77,157 | Yellow coloured creature |
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