Page Byte Address Description
91 0 23296
Miscellaneous data, part 1
91 3 23299
Temporary storage area for background graphics
91 68 23364
Miscellaneous data, part 2
91 71 23367
Miscellaneous data, part 3
91 72 23368
Table of glowing attribute file addresses
91 102 23398
Miscellaneous data, part 4
91 106 23402
Main lever flags
91 107 23403
Off-White-Knight-sent-to-sleep flag
91 108 23404
Miscellaneous data, part 5
91 122 23418
Miscellaneous data, part 6
91 126 23422
Table of characters in room of interest
91 134 23430
Miscellaneous data, part 7
91 140 23436
Miscellaneous data, part 8
91 145 23441
Miscellaneous data, part 9
91 154 23450
Vertical and horizontal mirror flags
91 155 23451
Miscellaneous data, part 10
91 161 23457
Time data
91 165 23461
Draw-2-×-1-blocks flag
91 166 23462
Miscellaneous data, part 11
91 175 23471
y- and x- coordinates of top-left corner of currently glowing locate compass sector
91 177 23473
Miscellaneous data, part 12
91 178 23474
Magic Knight movement flags
91 179 23475
Miscellaneous data, part 13
91 184 23480
Animate-puff-of-smoke flag
91 185 23481
Miscellaneous data, part 14
91 192 23488
Visited room flags
92 0 23552
System variables, part 1
92 59 23611
System variables, part 2
92 61 23613
Miscellaneous data, part 15
92 65 23617
System variables, part 3
92 72 23624
Miscellaneous data, part 16
92 106 23658
System variables, part 4
92 118 23670
Miscellaneous data, part 17
92 123 23675
Interrupt routine flags
92 125 23677
Miscellaneous data, part 18
92 141 23693
Miscellaneous data, part 19
92 145 23697
System variables, part 5
92 146 23698
Available in-game menu command flags
92 148 23700
Miscellaneous data, part 20
92 150 23702
Magic Knight's current room
92 151 23703
Index of required disquise
92 152 23704
Store for display file address to print text to in command summary window
92 154 23706
Player-attribute-update flag
92 155 23707
Attribute file address for virtual text cursor
92 157 23709
Miscellaneous data, part 21
92 176 23728
Cheat-mode-enabled flag
93 0 23808
Terrain interaction data table
96 0 24576
Table of bitmap data for Magic Knight at his current location
96 96 24672
Table of background bitmap data
96 192 24768
Characters' current stats
97 8 24840
Magic Knight's current data
97 16 24848
Characters' current inventories
97 66 24898
Characters' current positions
97 90 24922
Objects' current positions
97 216 25048
Table of background attribute data
97 228 25060
Temporary text buffer
98 88 25176
Graphics: Storm cloud
102 88 26200
Graphics: Magic Knight
108 88 27736
Graphics: (01 × 64) Character set, part 1
110 88 28248
Graphics: (01 × 32) Character set, part 2
111 88 28504
Graphics: Brickwork blocks, part 1
113 248 29176
Graphics: Axes
114 24 29208
Graphics: Brickwork blocks, part 2
114 88 29272
Graphic lookup data
115 108 29548
Graphics (compacted): Scenery, part 1
115 241 29681
Graphics: (02 × 02) Menu hand cursor
116 17 29713
Graphics: Objects
122 145 31377
Graphics: Puff of smoke
124 209 31953
Graphics (compacted): Scenery, part 2
127 193 32705
Graphics: Characters, part 1
128 65 32833
Graphics (compacted): Scenery, part 3
136 77 34893
Graphics: Characters, part 2
137 205 35277
Graphics (compacted): Scenery, part 4
164 85 42069
Table of start addresses of routines for characters having objects taken
165 173 42413
Table of start addresses of routines for characters having objects given
168 97 43105
Table of routine addresses for Magic Knight commanding characters
169 38 43302
Table of start addresses of routines for characters being commanded to help
169 222 43486
Table of characters' default happiness levels
171 160 43936
Table of cast a spell routine addresses
180 235 46315
List of indices of rooms with levers
182 160 46752
Properties of the axes
189 151 48535
List of command indices
189 169 48553
Routine start addresses for Magic Knight's commands (main menu)
189 205 48589
List of characters for "TRAVEL TO" character selection menu
189 214 48598
List of characters for "SUMMON" character selection menu
189 219 48603
Magic Knight's initial data
189 227 48611
Characters' initial inventories
190 21 48661
Characters' initial positions
190 45 48685
Objects' initial positions
190 171 48811
Room connectivity data
191 19 48915
Character movement restriction data
191 123 49019
Magic Knight's y-velocities sequence for jumping and falling
191 138 49034
Window data
192 130 49282
Characters' initial stats
192 202 49354
Table of object properties
194 26 49690
Table of x- and y-coordinates of positions taken by summoned characters in each room
194 130 49794
Table of 2 × 2 block style definitions
229 217 58841
Room layout data pointers
230 65 58945
Room layout data: Limbo
230 69 58949
Room layout data: Outdoors, 0 (Bearwoolf's Hoard)
230 99 58979
Room layout data: Outdoors, 1 (Bearwoolf's Cave)
230 126 59006
Room layout data: Outdoors, 2 (Beware Bearwoolf)
230 148 59028
Room layout data: Outdoors, 3 (The Spooky Forest, 1)
230 172 59052
Room layout data: Outdoors, 4
230 211 59091
Room layout data: Outdoors, 5 (The Spooky Forest, 2)
230 245 59125
Room layout data: Outdoors, 6 (The Sword in the Concrete)
231 12 59148
Room layout data: Outdoors, 7 (Robin's Little Hut)
231 62 59198
Room layout data: Outdoors, 8 (Exit from Limbo)
231 97 59233
Room layout data: Outdoors, 9 (More Spooky Forest)
231 138 59274
Room layout data: Outdoors, 10 (Entwood)
231 184 59320
Room layout data: Outdoors, 11 (The Spooky Forest, 3)
231 230 59366
Room layout data: Outdoors, 12 (The Spooky Forest, 4)
232 20 59412
Room layout data: Outdoors, 13 (Wishing Well)
232 54 59446
Room layout data: Outdoors, 14
232 100 59492
Room layout data: Outdoors, 15 (The Castle Entrance)
232 174 59566
Room layout data: Castle Ground Floor, 0 (One Axe Room)
232 235 59627
Room layout data: Castle Ground Floor, 1 (Indoor Bowling Green)
232 252 59644
Room layout data: Castle Ground Floor, 2
233 42 59690
Room layout data: Castle Ground Floor, 3
233 48 59696
Room layout data: Castle Ground Floor, 4 (More Axe Problems)
233 83 59731
Room layout data: Castle Ground Floor, 5 (Even More Axes)
233 111 59759
Room layout data: Castle Ground Floor, 6 (The First Jump Chute)
233 124 59772
Room layout data: Castle First Floor, 0 (Main Lever 7)
233 150 59798
Room layout data: Castle First Floor, 1 (Main Lever 6)
233 193 59841
Room layout data: Castle First Floor, 2 (Security Door & Main Lever 5)
233 226 59874
Room layout data: Castle First Floor, 3 (Main Lever 4)
234 32 59936
Room layout data: Castle First Floor, 4 (Main Lever 3)
234 75 59979
Room layout data: Castle First Floor, 5 (Main Lever 2)
234 83 59987
Room layout data: Castle First Floor, 6 (Main Lever 1)
234 99 60003
Room layout data: Castle Second Floor, 0 (The Broken Teleport)
234 106 60010
Room layout data: Castle Second Floor, 1 (Terrible Twins)
234 122 60026
Room layout data: Castle Second Floor, 2 (The Guardian Statues)
234 165 60069
Room layout data: Castle Second Floor, 3 (One Way Corridor, 1)
234 166 60070
Room layout data: Castle Second Floor, 4 / 5 (One Way Corridor, 2 / 3)
234 174 60078
Room layout data: Castle Second Floor, 6 / Castle Third Floor, 6
234 202 60106
Room layout data: Castle Third Floor, 0 (Big White Statue)
234 229 60133
Room layout data: Castle Third Floor, 1
234 235 60139
Room layout data: Castle Third Floor, 2 (Teleport Room, 1)
234 243 60147
Room layout data: Castle Third Floor, 3 / 4 / 5 (One Way Corridor, 4 / 5 / 6)
234 251 60155
Room layout data: Spaceship, 0 (The Control Room)
235 24 60184
Room layout data: Spaceship, 1 (Many Screened Room)
235 136 60296
Room layout data: Spaceship, 2 (Teleport Room, 2)
235 153 60313
Room layout data: Spaceship, 3
235 210 60370
Room layout data: Spaceship, 4 (The Power Plant)
235 247 60407
Room layout data: Spaceship, 5
236 48 60464
Room layout data: Spaceship, 6
236 71 60487
Lookup table for RLE attribute data (room layout graphics)
236 199 60615
RLE attribute data (room layout graphics)
237 217 60889
Lookup table for RLE terrain interaction parameter data (room layout graphics)
237 237 60909
RLE terrain interaction parameter data (room layout graphics)
237 253 60925
Room layout data fragment pointers
238 35 60963
Room layout data fragment: Two torches
238 48 60976
Room layout data fragment: Teleport
238 67 60995
Room layout data fragment: Plant
238 74 61002
Room layout data fragment: Corridor with partial floor and ceiling
238 129 61057
Room layout data fragment: Top of tree with face
238 136 61064
Room layout data fragment: Left wall
238 143 61071
Room layout data fragment: Right wall
238 150 61078
Room layout data fragment: Security door (1/3)
238 157 61085
Room layout data fragment: Security door (2/3)
238 164 61092
Room layout data fragment: Security door (3/3)
238 170 61098
Room layout data fragment: Blank
238 171 61099
Room layout data fragment: Lever
238 177 61105
Room layout data fragment: Ceiling, floor and jump chute
238 196 61124
Room layout data fragment: Ceiling
238 203 61131
Room layout data fragment: Right wall section
238 216 61144
Room layout data fragment: Right section of corridor
238 235 61163
Room layout data fragment: Left section of corridor
238 254 61182
Room layout data fragment: Middle section of corridor
239 11 61195
Room layout data fragment: Cracked column
242 102 62054
Table of start addresses of input device reading routines
242 110 62062
Powers of ten
242 120 62072
Addresses of room-specific routines
245 175 62895
Characters' rates of stat deterioration / regeneration
248 165 63653
Index of currently selected input device
249 242 63986
Current keyboard controls
254 116 65140
Table of display file addresses of start of each pixel row