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61002: Room layout data fragment: Corridor with partial floor and ceiling
61002
61002 DEFB 127,0,5 Start horizontal block drawing at (0, 5)
61005 DEFB 208,1 Draw 80 blocks of style 1
61007 DEFB 255 End marker (block drawing)
61008 DEFB 60,18,1,8,21,0 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (8, 21)
61014 DEFB 60,18,1,12,21,0 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (12, 21)
61020 DEFB 60,18,1,16,21,0 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (16, 21)
61026 DEFB 60,18,1,20,21,0 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (20, 21)
61032 DEFB 60,18,1,4,14,2 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (4, 14), and apply horizontal mirror (2)
61038 DEFB 60,18,1,8,14,2 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (8, 14), and apply horizontal mirror (2)
61044 DEFB 60,18,1,20,14,2 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (20, 14), and apply horizontal mirror (2)
61050 DEFB 60,18,1,24,14,2 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (24, 14), and apply horizontal mirror (2)
61056 DEFB 0 End marker (layout data)
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