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59874: Room layout data: Castle First Floor, 3 (Main Lever 4)
59874
59874 DEFB 141 Draw layout data fragment 13 (ceiling)
59875 DEFB 128 Draw layout data fragment 0 (two torches)
59876 DEFB 57,0,0,2,21,0 Draw Reggie (57) with attribute data index of 0, terrain interaction data index of 0 at (2, 21)
59882 DEFB 127,12,5 Start horizontal block drawing at (12, 5)
59885 DEFB 132,33 Draw 4 blocks of style 33
59887 DEFB 255 End marker (block drawing)
59888 DEFB 127,12,7 Start horizontal block drawing at (12, 7)
59891 DEFB 132,33 Draw 4 blocks of style 33
59893 DEFB 255 End marker (block drawing)
59894 DEFB 127,12,9 Start horizontal block drawing at (12, 9)
59897 DEFB 132,33 Draw 4 blocks of style 33
59899 DEFB 255 End marker (block drawing)
59900 DEFB 127,12,11 Start horizontal block drawing at (12, 11)
59903 DEFB 132,33 Draw 4 blocks of style 33
59905 DEFB 255 End marker (block drawing)
59906 DEFB 127,12,13 Start horizontal block drawing at (12, 13)
59909 DEFB 132,33 Draw 4 blocks of style 33
59911 DEFB 255 End marker (block drawing)
59912 DEFB 145 Draw layout data fragment 17 (middle section of corridor)
59913 DEFB 60,18,1,10,21,0 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (10, 21)
59919 DEFB 60,18,1,14,21,0 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (14, 21)
59925 DEFB 60,18,1,18,21,0 Draw jump chute / corridor pad (60) with attribute data index of 18, terrain interaction data index of 1 at (18, 21)
59931 DEFB 139 Draw layout data fragment 11 (lever)
59932 DEFB 0,53,7 Draw floor with floor character set UDG 53 and attribute 7 (white INK, black PAPER)
59935 DEFB 255 End marker (layout data)
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