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59696: Room layout data: Castle Ground Floor, 4 (More Axe Problems)
59696
59696 DEFB 128 Draw layout data fragment 0 (two torches)
59697 DEFB 60,14,0,15,21,0 Draw jump chute / corridor pad (60) with attribute data index of 14, terrain interaction data index of 0 at (15, 21)
59703 DEFB 61,12,0,15,14,0 Draw cracked column section 1 (61) with attribute data index of 12, terrain interaction data index of 0 at (15, 14)
59709 DEFB 60,14,0,25,21,0 Draw jump chute / corridor pad (60) with attribute data index of 14, terrain interaction data index of 0 at (25, 21)
59715 DEFB 61,12,0,25,14,0 Draw cracked column section 1 (61) with attribute data index of 12, terrain interaction data index of 0 at (25, 14)
59721 DEFB 62,13,0,25,9,0 Draw cracked column section 2 (62) with attribute data index of 13, terrain interaction data index of 0 at (25, 9)
59727 DEFB 0,53,7 Draw floor with floor character set UDG 53 and attribute 7 (white INK, black PAPER)
59730 DEFB 255 End marker (layout data)
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