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60909: RLE terrain interaction parameter data (room layout graphics)
Run-length encoded data used to paint terrain interaction parameters, with two bytes per entry (or a one-byte end marker represented by a zero). Records are comprised of:
Byte Meaning
0 Repeat count
1 Terrain interaction parameter
Note, entry numbers correspond to indices of records in table at 60889, and so do not necessarily start at zero.
(01) Jump chute / corridor pad
60909 DEFB 4,255 4 × 255 (impassable horizontally, upwards and downwards / preserve attribute)
60911 DEFB 0 End marker
(02) Axe in tree stump
60912 DEFB 20,0 20 × 0 (no interaction)
60914 DEFB 3,128 3 × 128 (impassable downwards)
60916 DEFB 0 End marker
(03) Large stool
60917 DEFB 4,128 4 × 128 (impassable downwards)
60919 DEFB 0 End marker
(04) Well
60920 DEFB 68,0 68 × 0 (no interaction)
60922 DEFB 7,128 7 × 128 (impassable downwards)
60924 DEFB 0 End marker
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