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62072: Addresses of room-specific routines
62072 DEFW 40172 (00) Do nothing - Limbo
62074 DEFW 40172 (01) Do nothing - Outdoors, 0 (Bearwoolf's Hoard)
62076 DEFW 40489 (02) Display cave progress and set Magic Knight's x-velocity to 2 if at floor level - Outdoors, 1 (Bearwoolf's Cave)
62078 DEFW 40598 (03) Kill Magic Knight if he is too close to Bearwoolf - Outdoors, 2 (Beware Bearwoolf)
62080 DEFW 40172 (04) Do nothing - Outdoors, 3 (The Spooky Forest, 1)
62082 DEFW 40172 (05) Do nothing - Outdoors, 4
62084 DEFW 40172 (06) Do nothing - Outdoors, 5 (The Spooky Forest, 2)
62086 DEFW 40172 (07) Do nothing - Outdoors, 6 (The Sword in the Concrete)
62088 DEFW 40172 (08) Do nothing - Outdoors, 7 (Robin's Little Hut)
62090 DEFW 40172 (09) Do nothing - Outdoors, 8 (Exit from Limbo)
62092 DEFW 40172 (10) Do nothing - Outdoors, 9 (More Spooky Forest)
62094 DEFW 40172 (11) Do nothing - Outdoors, 10 (Entwood)
62096 DEFW 40172 (12) Do nothing - Outdoors, 11 (The Spooky Forest, 3)
62098 DEFW 40172 (13) Do nothing - Outdoors, 12 (The Spooky Forest, 4)
62100 DEFW 40338 (14) Check for egg dropped down wishing well and set wish-pending flag and display message if appropriate - Outdoors, 13 (Wishing Well)
62102 DEFW 40172 (15) Do nothing - Outdoors, 14
62104 DEFW 40614 (16) Enable / disable entry to castle depending upon disquise worn and whether Newspaper is held - Outdoors, 15 (The Castle Entrance)
62106 DEFW 40235 (17) Update position of 1 axe and display - Castle Ground Floor, 0 (One Axe Room)
62108 DEFW 40235 (18) Update position of 1 axe and display - Castle Ground Floor, 1 (Indoor Bowling Green)
62110 DEFW 40235 (19) Update position of 1 axe and display - Castle Ground Floor, 2
62112 DEFW 40235 (20) Update position of 1 axe and display - Castle Ground Floor, 3
62114 DEFW 40239 (21) Update positions of 4 axes and display - Castle Ground Floor, 4 (More Axe Problems)
62116 DEFW 40239 (22) Update positions of 4 axes and display - Castle Ground Floor, 5 (Even More Axes)
62118 DEFW 40549 (23) Move Magic Knight up a room if appropriate and boost jumps if wearing Power Boots - Castle Ground Floor, 6 (The First Jump Chute)
62120 DEFW 40172 (24) Do nothing - Castle First Floor, 0 (Main Lever 7)
62122 DEFW 40172 (25) Do nothing - Castle First Floor, 1 (Main Lever 6)
62124 DEFW 40172 (26) Do nothing - Castle First Floor, 2 (Security Door & Main Lever 5)
62126 DEFW 40523 (27) Set Magic Knight's x-velocity to 2 if his y-coordinate is 136 - Castle First Floor, 3 (Main Lever 4)
62128 DEFW 40172 (28) Do nothing - Castle First Floor, 4 (Main Lever 3)
62130 DEFW 40258 (29) Kill Magic Knight if he is in a dark room without illumination - Castle First Floor, 5 (Main Lever 2)
62132 DEFW 40546 (30) Move Magic Knight up or down a room if appropriate and boost jumps if wearing Power Boots - Castle First Floor, 6 (Main Lever 1)
62134 DEFW 40172 (31) Do nothing - Castle Second Floor, 0 (The Broken Teleport)
62136 DEFW 40172 (32) Do nothing - Castle Second Floor, 1 (Terrible Twins)
62138 DEFW 40172 (33) Do nothing - Castle Second Floor, 2 (The Guardian Statues)
62140 DEFW 40523 (34) Set Magic Knight's x-velocity to 2 if his y-coordinate is 136 - Castle Second Floor, 3 (One Way Corridor, 1)
62142 DEFW 40523 (35) Set Magic Knight's x-velocity to 2 if his y-coordinate is 136 - Castle Second Floor, 4 (One Way Corridor, 2)
62144 DEFW 40523 (36) Set Magic Knight's x-velocity to 2 if his y-coordinate is 136 - Castle Second Floor, 5 (One Way Corridor, 3)
62146 DEFW 40546 (37) Move Magic Knight up or down a room if appropriate and boost jumps if wearing Power Boots - Castle Second Floor, 6
62148 DEFW 40406 (38) Move Magic Knight down a room if appropriate - Castle Third Floor, 0 (Big White Statue)
62150 DEFW 40172 (39) Do nothing - Castle Third Floor, 1
62152 DEFW 40437 (40) Move Magic Knight between teleport rooms if appropriate - Castle Third Floor, 2 (Teleport Room, 1)
62154 DEFW 40527 (41) Set Magic Knight's x-velocity to -2 if his y-coordinate is 136 - Castle Third Floor, 3 (One Way Corridor, 4)
62156 DEFW 40527 (42) Set Magic Knight's x-velocity to -2 if his y-coordinate is 136 - Castle Third Floor, 4 (One Way Corridor, 5)
62158 DEFW 40527 (43) Set Magic Knight's x-velocity to -2 if his y-coordinate is 136 - Castle Third Floor, 5 (One Way Corridor, 6)
62160 DEFW 40406 (44) Move Magic Knight down a room if appropriate - Castle Third Floor, 6
62162 DEFW 40172 (45) Do nothing - Spaceship, 0 (The Control Room)
62164 DEFW 40172 (46) Do nothing - Spaceship, 1 (Many Screened Room)
62166 DEFW 40437 (47) Move Magic Knight between teleport rooms if appropriate - Spaceship, 2 (Teleport Room, 2)
62168 DEFW 40172 (48) Do nothing - Spaceship, 3
62170 DEFW 40201 (49) Decrease Magic Knight's strength by one once every four frames - Spaceship, 4 (The Power Plant)
62172 DEFW 40172 (50) Do nothing - Spaceship, 5
62174 DEFW 40172 (51) Do nothing - Spaceship, 6
62176 DEFW 40172 (52) Do nothing - Unused (see trivia)
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