Data |
Prev: 62062 | Up: Map | Next: 62178 |
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62072 | DEFW 40172 | (00) Do nothing - Limbo | ||
62074 | DEFW 40172 | (01) Do nothing - Outdoors, 0 (Bearwoolf's Hoard) | ||
62076 | DEFW 40489 | (02) Display cave progress and set Magic Knight's x-velocity to 2 if at floor level - Outdoors, 1 (Bearwoolf's Cave) | ||
62078 | DEFW 40598 | (03) Kill Magic Knight if he is too close to Bearwoolf - Outdoors, 2 (Beware Bearwoolf) | ||
62080 | DEFW 40172 | (04) Do nothing - Outdoors, 3 (The Spooky Forest, 1) | ||
62082 | DEFW 40172 | (05) Do nothing - Outdoors, 4 | ||
62084 | DEFW 40172 | (06) Do nothing - Outdoors, 5 (The Spooky Forest, 2) | ||
62086 | DEFW 40172 | (07) Do nothing - Outdoors, 6 (The Sword in the Concrete) | ||
62088 | DEFW 40172 | (08) Do nothing - Outdoors, 7 (Robin's Little Hut) | ||
62090 | DEFW 40172 | (09) Do nothing - Outdoors, 8 (Exit from Limbo) | ||
62092 | DEFW 40172 | (10) Do nothing - Outdoors, 9 (More Spooky Forest) | ||
62094 | DEFW 40172 | (11) Do nothing - Outdoors, 10 (Entwood) | ||
62096 | DEFW 40172 | (12) Do nothing - Outdoors, 11 (The Spooky Forest, 3) | ||
62098 | DEFW 40172 | (13) Do nothing - Outdoors, 12 (The Spooky Forest, 4) | ||
62100 | DEFW 40338 | (14) Check for egg dropped down wishing well and set wish-pending flag and display message if appropriate - Outdoors, 13 (Wishing Well) | ||
62102 | DEFW 40172 | (15) Do nothing - Outdoors, 14 | ||
62104 | DEFW 40614 | (16) Enable / disable entry to castle depending upon disquise worn and whether Newspaper is held - Outdoors, 15 (The Castle Entrance) | ||
62106 | DEFW 40235 | (17) Update position of 1 axe and display - Castle Ground Floor, 0 (One Axe Room) | ||
62108 | DEFW 40235 | (18) Update position of 1 axe and display - Castle Ground Floor, 1 (Indoor Bowling Green) | ||
62110 | DEFW 40235 | (19) Update position of 1 axe and display - Castle Ground Floor, 2 | ||
62112 | DEFW 40235 | (20) Update position of 1 axe and display - Castle Ground Floor, 3 | ||
62114 | DEFW 40239 | (21) Update positions of 4 axes and display - Castle Ground Floor, 4 (More Axe Problems) | ||
62116 | DEFW 40239 | (22) Update positions of 4 axes and display - Castle Ground Floor, 5 (Even More Axes) | ||
62118 | DEFW 40549 | (23) Move Magic Knight up a room if appropriate and boost jumps if wearing Power Boots - Castle Ground Floor, 6 (The First Jump Chute) | ||
62120 | DEFW 40172 | (24) Do nothing - Castle First Floor, 0 (Main Lever 7) | ||
62122 | DEFW 40172 | (25) Do nothing - Castle First Floor, 1 (Main Lever 6) | ||
62124 | DEFW 40172 | (26) Do nothing - Castle First Floor, 2 (Security Door & Main Lever 5) | ||
62126 | DEFW 40523 | (27) Set Magic Knight's x-velocity to 2 if his y-coordinate is 136 - Castle First Floor, 3 (Main Lever 4) | ||
62128 | DEFW 40172 | (28) Do nothing - Castle First Floor, 4 (Main Lever 3) | ||
62130 | DEFW 40258 | (29) Kill Magic Knight if he is in a dark room without illumination - Castle First Floor, 5 (Main Lever 2) | ||
62132 | DEFW 40546 | (30) Move Magic Knight up or down a room if appropriate and boost jumps if wearing Power Boots - Castle First Floor, 6 (Main Lever 1) | ||
62134 | DEFW 40172 | (31) Do nothing - Castle Second Floor, 0 (The Broken Teleport) | ||
62136 | DEFW 40172 | (32) Do nothing - Castle Second Floor, 1 (Terrible Twins) | ||
62138 | DEFW 40172 | (33) Do nothing - Castle Second Floor, 2 (The Guardian Statues) | ||
62140 | DEFW 40523 | (34) Set Magic Knight's x-velocity to 2 if his y-coordinate is 136 - Castle Second Floor, 3 (One Way Corridor, 1) | ||
62142 | DEFW 40523 | (35) Set Magic Knight's x-velocity to 2 if his y-coordinate is 136 - Castle Second Floor, 4 (One Way Corridor, 2) | ||
62144 | DEFW 40523 | (36) Set Magic Knight's x-velocity to 2 if his y-coordinate is 136 - Castle Second Floor, 5 (One Way Corridor, 3) | ||
62146 | DEFW 40546 | (37) Move Magic Knight up or down a room if appropriate and boost jumps if wearing Power Boots - Castle Second Floor, 6 | ||
62148 | DEFW 40406 | (38) Move Magic Knight down a room if appropriate - Castle Third Floor, 0 (Big White Statue) | ||
62150 | DEFW 40172 | (39) Do nothing - Castle Third Floor, 1 | ||
62152 | DEFW 40437 | (40) Move Magic Knight between teleport rooms if appropriate - Castle Third Floor, 2 (Teleport Room, 1) | ||
62154 | DEFW 40527 | (41) Set Magic Knight's x-velocity to -2 if his y-coordinate is 136 - Castle Third Floor, 3 (One Way Corridor, 4) | ||
62156 | DEFW 40527 | (42) Set Magic Knight's x-velocity to -2 if his y-coordinate is 136 - Castle Third Floor, 4 (One Way Corridor, 5) | ||
62158 | DEFW 40527 | (43) Set Magic Knight's x-velocity to -2 if his y-coordinate is 136 - Castle Third Floor, 5 (One Way Corridor, 6) | ||
62160 | DEFW 40406 | (44) Move Magic Knight down a room if appropriate - Castle Third Floor, 6 | ||
62162 | DEFW 40172 | (45) Do nothing - Spaceship, 0 (The Control Room) | ||
62164 | DEFW 40172 | (46) Do nothing - Spaceship, 1 (Many Screened Room) | ||
62166 | DEFW 40437 | (47) Move Magic Knight between teleport rooms if appropriate - Spaceship, 2 (Teleport Room, 2) | ||
62168 | DEFW 40172 | (48) Do nothing - Spaceship, 3 | ||
62170 | DEFW 40201 | (49) Decrease Magic Knight's strength by one once every four frames - Spaceship, 4 (The Power Plant) | ||
62172 | DEFW 40172 | (50) Do nothing - Spaceship, 5 | ||
62174 | DEFW 40172 | (51) Do nothing - Spaceship, 6 | ||
62176 | DEFW 40172 | (52) Do nothing - Unused (see trivia) |
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