|  | Routines | 
| Prev: 40239 | Up: Map | Next: 40326 | 
| 
Used by the routine at 40190.
 
 | ||||||||
| 40258 | LD A,19 | If Magic Knight is carrying the Torch (19)... | ||||||
| 40260 | CALL 45510 | ... | ||||||
| 40263 | RET Z | ...then return | ||||||
| 40264 | LD A,12 | If Magic Knight is carrying the Glow Shield (12)... | ||||||
| 40266 | CALL 45510 | ... | ||||||
| 40269 | RET Z | ...then return | ||||||
| 40270 | LD A,19 | If the Torch is in Magic Knight's current room... | ||||||
| 40272 | CALL 40326 | ... | ||||||
| 40275 | LD A,(23702) | ... | ||||||
| 40278 | CP B | ... | ||||||
| 40279 | RET Z | ...then return | ||||||
| 40280 | LD A,12 | If the Glow Shield is in Magic Knight's current room... | ||||||
| 40282 | CALL 40326 | ... | ||||||
| 40285 | LD A,(23702) | ... | ||||||
| 40288 | CP B | ... | ||||||
| 40289 | RET Z | ...then return | ||||||
| 40290 | RES 0,(IY+65) | Reset game-in-progress flag | ||||||
| 40294 | LD HL,22720 | Load HL with attribute file address for cell at (0, 6) | ||||||
| 40297 | LD DE,22721 | Load DE with attribute file address for cell at (1, 6) | ||||||
| 40300 | LD BC,575 | Load BC with 575 (prepare to write to remainder of attribute file) | ||||||
| 40303 | LD (HL),L | Set attribute file byte at HL to (L = 192) (black INK, black PAPER, BRIGHT, FLASH) | ||||||
| 40304 | LDIR | Flood remainder of attribute file with attribute value 192 | ||||||
| 40306 | LD A,26 | Draw window 26... | ||||||
| 40308 | CALL 47193 | ... | ||||||
| 40311 | LD HL,57269 | Point HL at "SOMEBODY SWITCHED OUT THE LIGHT..." text... | ||||||
| 40314 | CALL 46902 | ...and print | ||||||
| 40317 | CALL 64230 | Wait for interrupt then display "PRESS FIRE TO CONTINUE" window and wait for fire to be pressed | ||||||
| 40320 | LD HL,50817 | Point HL at "YOU HURT YOURSELF MOVING AROUND IN THE DARK" text | ||||||
| 40323 | JP 64582 | Display cyan "game over" window and return to control selection menu | ||||||
| Prev: 40239 | Up: Map | Next: 40326 |