Routines |
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40546 | CALL 40406 | Move Magic Knight down a room if appropriate | ||
This entry point is used by the routine at 40190.
This entry point serves as the room-specific routine for moving Magic Knight up a room if appropriate, and boosting jumps if wearing Power Boots.
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40549 | LD A,(24841) | If Magic Knight's current y-coordinate (pixels) is 152... | ||
40552 | CP 152 | ... | ||
40554 | RET Z | ...then return | ||
40555 | LD A,(24840) | If Magic Knight's current x-coordinate (pixels) is less than 204... | ||
40558 | CP 204 | ... | ||
40560 | RET C | ...then return | ||
40561 | LD A,11 | If Magic Knight is not wearing the Power Boots (11)... | ||
40563 | CALL 45505 | ... | ||
40566 | RET NZ | ...then return | ||
40567 | LD A,(24841) | If Magic Knight's current y-coordinate (pixels) is less than 62... | ||
40570 | CP 62 | ... | ||
40572 | JR C,40582 | ...then skip ahead to 40582 | ||
40574 | LD A,252 | Set Magic Knight's y-velocity to -4... | ||
40576 | LD (24845),A | ... | ||
40579 | JP 61816 | Set redraw-Magic-Knight-on-next-interrupt flag, wait for interrupt and return | ||
40582 | LD A,136 | Set Magic Knight's current y-coordinate (pixels) to 136... | ||
40584 | LD (24841),A | ... | ||
40587 | LD A,(23702) | Load A with index of Magic Knight's current room... | ||
40590 | ADD A,7 | ...plus 7 | ||
40592 | LD (23702),A | Set this as Magic Knight's current room (see trivia) | ||
40595 | JP 38841 | Move Magic Knight into room A, draw room, objects and characters and initialise room-specific data |
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