Page Byte Address Description
91 0 23296
Space for calculations / storage (e.g. scrolling graphics)
91 101 23397
Miscellaneous data, part 1
91 106 23402
Unknown / unused flag 1
91 107 23403
Score / progress flags, part 1
91 108 23404
Table of characters in room of interest
91 124 23420
Miscellaneous data, part 2
91 130 23426
Miscellaneous data, part 3
91 138 23434
Miscellaneous data, part 4
91 140 23436
Currently available destinations for "MOVE STARSHIP" command
91 148 23444
Miscellaneous data, part 5
91 154 23450
Vertical and horizontal mirror flags
91 155 23451
Score / progress flags, part 2
91 159 23455
Miscellaneous data, part 6
91 161 23457
Time data
91 165 23461
Miscellaneous data, part 7
91 167 23463
Miscellaneous data, part 8
91 175 23471
Miscellaneous data, part 9
91 176 23472
Tyme Guardians flags
91 177 23473
Miscellaneous data, part 10
91 178 23474
Magic Knight movement flags
91 179 23475
Miscellaneous data, part 11
91 185 23481
Miscellaneous data, part 12
91 191 23487
Miscellaneous data, part 13
91 202 23498
Attribute file address for virtual text cursor
91 206 23502
Visited room flags
92 0 23552
System variables, part 1
92 59 23611
System variables, part 2
92 61 23613
Miscellaneous data, part 14
92 65 23617
System variables, part 3
92 72 23624
Miscellaneous data, part 15
92 106 23658
System variables, part 4
92 118 23670
Miscellaneous data, part 16
92 123 23675
Interrupt routine flags
92 125 23677
Miscellaneous data, part 17
92 142 23694
Miscellaneous data, part 18
92 145 23697
System variables, part 5
92 146 23698
Available in-game menu command flags
92 148 23700
USS Pisces' current location
92 149 23701
Magic Knight's current room
92 151 23703
Store for display file address to print text to in command summary window
92 153 23705
Player-attribute-update flag
92 176 23728
Cheat-mode-enabled flag
93 5 23813
Table of bitmap data for Magic Knight at his current location
93 101 23909
Table of background bitmap data
93 197 24005
Temporary text buffer
93 229 24037
Table of background attribute data
94 0 24064
Terrain interaction data table
97 0 24832
Movement data table for starfield routine
97 180 25012
USS Pisces' current stats
97 188 25020
Characters' current stats
98 68 25156
Magic Knight's current data
98 76 25164
Characters' current inventories
98 156 25244
Characters' current positions
98 198 25286
Objects' current positions
99 53 25397
Current planetary data
99 119 25463
Temporary storage region for bitmap data used in viewscreen scrolling effect
102 128 26240
Table of display file addresses of start of each pixel row
120 84 30804
Table of routine addresses for Magic Knight commanding characters
120 196 30916
Table of start addresses of routines for characters being commanded to help
121 136 31112
Table of cast a spell routine addresses
127 31 32543
Table of transporter pad data
127 65 32577
Table of transporter pad locations
140 63 35903
Table of definitions (coordinates) of viewscreen "tunnel" rectangles
143 141 36749
List of command indices
143 157 36765
Routine start addresses for Magic Knight's commands (main menu)
143 189 36797
Magic Knight's initial data
143 197 36805
Characters' initial inventories
144 11 36875
Characters' initial positions
144 47 36911
Objects' initial positions
144 158 37022
Room connectivity data
144 208 37072
Store for address of current position in Magic Knight's y-velocities sequence table
144 210 37074
Magic Knight's y-velocities sequence for jumping and falling
144 225 37089
Window data
145 209 37329
USS Pisces' initial stats
145 217 37337
Characters' initial stats
146 65 37441
Table of object properties
172 206 44238
Table of characters' wanted objects
172 219 44251
Table of characters' unwanted objects
195 223 50143
Room layout data pointers
196 17 50193
Room layout data: USS Pisces, 0 (The Recreation Room)
196 77 50253
Room layout data: USS Pisces, 1 (The Bridge)
196 196 50372
Room layout data: USS Pisces, 2 (The Transporter Room)
196 249 50425
Room layout data: USS Pisces, 3 (The Transputer Room)
197 57 50489
Room layout data: USS Pisces, 4 (Cargo Hold)
197 103 50535
Room layout data: USS Pisces, 5 (The Airlock)
197 175 50607
Room layout data: USS Pisces, 6 (The Life Boat)
197 235 50667
Room layout data: Retreat, 0 (Murphy's Moon)
198 74 50762
Room layout data: Retreat, 1
198 162 50850
Room layout data: Retreat, 2 (with barrier)
199 12 50956
Room layout data: Retreat, 2 (without barrier)
199 112 51056
Room layout data: Retreat, 3
199 206 51150
Room layout data: Starbase 1, 0 (The Transporter Room)
200 3 51203
Room layout data: Starbase 1, 1 (McTablet Takeaway Food)
200 43 51243
Room layout data: Starbase 1, 2
200 65 51265
Room layout data: Starbase 1, 3
200 81 51281
Room layout data: Starbase 1, 4 (Fuel and Cargo Area)
200 115 51315
Room layout data: Outpost, 0 (Ye Olde Transporter)
200 162 51362
Room layout data: Outpost, 1 (The Main Defence System)
200 214 51414
Room layout data: Outpost, 2
200 242 51442
Room layout data: Outpost, 3 (The Proof of Power)
201 44 51500
Room layout data: Outpost, 4 (The Tyme Guardians)
201 102 51558
Room layout data: Monopole, 0 (Hooper's Emergency Exit)
201 197 51653
Room layout data: Monopole, 1 (This Way to Hooper ==>>)
202 107 51819
Room layout data: Monopole, 2 (Here is Hooper)
202 207 51919
Room layout data: USS Pisces, 6A (The Control Column)
203 29 51997
Lookup table for RLE attribute data (room layout graphics)
203 173 52141
RLE attribute data (room layout graphics)
204 173 52397
Lookup table for RLE terrain interaction parameter data (room layout graphics)
204 249 52473
RLE terrain interaction parameter data (room layout graphics)
208 81 53329
Starship location connectivity data
208 113 53361
Initial planetary data
208 163 53411
Table of start addresses of input device reading routines
208 171 53419
Powers of ten
208 181 53429
Addresses of room-specific routines
210 169 53929
List of disallowed character x-coordinates in barrier room (Murphy's Moon)
210 195 53955
Characters' rates of stat deterioration / regeneration
213 32 54560
Index of currently selected input device
214 110 54894
Current keyboard controls
218 110 55918
Graphics: (02 × 02) Unknown / unused mask
218 142 55950
Graphic lookup data
219 246 56310
Graphics: (02 × 02) Menu hand cursor
220 22 56342
Graphics: Objects
226 214 58070
Graphics (compacted): Scenery, part 1
239 208 61392
Graphics: Characters, part 1
241 208 61904
Graphics (compacted): Scenery, part 2
243 70 62278
Graphics: Characters, part 2
244 70 62534
Graphics (compacted): Scenery, part 3
246 244 63220
Graphics: Magic Knight
252 244 64756
Graphics: (01 × 96) Character set