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51653: Room layout data: Monopole, 1 (This Way to Hooper ==>>)
51653
51653 DEFB 42,0,0,0,7,1 Draw cavern ceiling part 1 (42) with attribute data index of 0, terrain interaction data index of 0 at (0, 7), and apply vertical mirror (1)
51659 DEFB 42,0,0,2,7,0 Draw cavern ceiling part 1 (42) with attribute data index of 0, terrain interaction data index of 0 at (2, 7)
51665 DEFB 43,0,0,5,7,0 Draw cavern ceiling part 2 (43) with attribute data index of 0, terrain interaction data index of 0 at (5, 7)
51671 DEFB 44,0,0,7,7,0 Draw cavern ceiling part 3 (44) with attribute data index of 0, terrain interaction data index of 0 at (7, 7)
51677 DEFB 45,0,0,10,7,1 Draw cavern ceiling part 4 (45) with attribute data index of 0, terrain interaction data index of 0 at (10, 7), and apply vertical mirror (1)
51683 DEFB 44,0,0,12,7,1 Draw cavern ceiling part 3 (44) with attribute data index of 0, terrain interaction data index of 0 at (12, 7), and apply vertical mirror (1)
51689 DEFB 45,0,0,15,7,0 Draw cavern ceiling part 4 (45) with attribute data index of 0, terrain interaction data index of 0 at (15, 7)
51695 DEFB 47,0,0,17,7,1 Draw cavern ceiling part 6 (47) with attribute data index of 0, terrain interaction data index of 0 at (17, 7), and apply vertical mirror (1)
51701 DEFB 48,0,0,20,7,0 Draw cavern ceiling part 7 (48) with attribute data index of 0, terrain interaction data index of 0 at (20, 7)
51707 DEFB 48,0,0,24,7,1 Draw cavern ceiling part 7 (48) with attribute data index of 0, terrain interaction data index of 0 at (24, 7), and apply vertical mirror (1)
51713 DEFB 46,0,0,28,7,0 Draw cavern ceiling part 5 (46) with attribute data index of 0, terrain interaction data index of 0 at (28, 7)
51719 DEFB 47,0,0,29,7,0 Draw cavern ceiling part 6 (47) with attribute data index of 0, terrain interaction data index of 0 at (29, 7)
51725 DEFB 44,0,0,0,18,2 Draw cavern ceiling part 3 (44) with attribute data index of 0, terrain interaction data index of 0 at (0, 18), and apply horizontal mirror (2)
51731 DEFB 46,0,0,3,19,2 Draw cavern ceiling part 5 (46) with attribute data index of 0, terrain interaction data index of 0 at (3, 19), and apply horizontal mirror (2)
51737 DEFB 44,0,0,4,18,2 Draw cavern ceiling part 3 (44) with attribute data index of 0, terrain interaction data index of 0 at (4, 18), and apply horizontal mirror (2)
51743 DEFB 44,0,0,7,18,2 Draw cavern ceiling part 3 (44) with attribute data index of 0, terrain interaction data index of 0 at (7, 18), and apply horizontal mirror (2)
51749 DEFB 42,0,0,10,17,2 Draw cavern ceiling part 1 (42) with attribute data index of 0, terrain interaction data index of 0 at (10, 17), and apply horizontal mirror (2)
51755 DEFB 47,0,0,13,17,3 Draw cavern ceiling part 6 (47) with attribute data index of 0, terrain interaction data index of 0 at (13, 17), and apply horizontal and vertical mirrors (3)
51761 DEFB 47,0,0,16,17,2 Draw cavern ceiling part 6 (47) with attribute data index of 0, terrain interaction data index of 0 at (16, 17), and apply horizontal mirror (2)
51767 DEFB 47,0,0,19,17,3 Draw cavern ceiling part 6 (47) with attribute data index of 0, terrain interaction data index of 0 at (19, 17), and apply horizontal and vertical mirrors (3)
51773 DEFB 48,0,0,22,18,2 Draw cavern ceiling part 7 (48) with attribute data index of 0, terrain interaction data index of 0 at (22, 18), and apply horizontal mirror (2)
51779 DEFB 45,0,0,26,20,2 Draw cavern ceiling part 4 (45) with attribute data index of 0, terrain interaction data index of 0 at (26, 20), and apply horizontal mirror (2)
51785 DEFB 46,0,0,28,19,2 Draw cavern ceiling part 5 (46) with attribute data index of 0, terrain interaction data index of 0 at (28, 19), and apply horizontal mirror (2)
51791 DEFB 43,0,0,29,19,2 Draw cavern ceiling part 2 (43) with attribute data index of 0, terrain interaction data index of 0 at (29, 19), and apply horizontal mirror (2)
51797 DEFB 46,0,0,31,19,2 Draw cavern ceiling part 5 (46) with attribute data index of 0, terrain interaction data index of 0 at (31, 19), and apply horizontal mirror (2)
51803 DEFB 60,11,0,8,13,0 Draw wall-mounted plaque (60) with attribute data index of 11, terrain interaction data index of 0 at (8, 13)
51809 DEFB 60,11,0,23,13,0 Draw wall-mounted plaque (60) with attribute data index of 11, terrain interaction data index of 0 at (23, 13)
51815 DEFB 0,71,120,100 Flood room with attribute 71 (white INK, black PAPER, BRIGHT), draw floor with attribute 120 (black INK, white PAPER, BRIGHT), and UDG 100
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