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52473: RLE terrain interaction parameter data (room layout graphics)
Run-length encoded data used to paint terrain interaction parameters, with two bytes per entry (or a one-byte end marker represented by a zero). Records are comprised of:
Byte Meaning
0 Repeat count
1 Terrain interaction parameter
Note, entry numbers correspond to indices of records in table at 52397, and so do not necessarily start at zero.
(02) Large chair
52473 DEFB 9,0 9 × 0 (no interaction)
52475 DEFB 1,255 1 × 255 (impassable horizontally, upwards and downwards / preserve attribute)
52477 DEFB 3,0 3 × 0 (no interaction)
52479 DEFB 2,255 2 × 255 (impassable horizontally, upwards and downwards / preserve attribute)
52481 DEFB 5,0 5 × 0 (no interaction)
52483 DEFB 5,128 5 × 128 (impassable downwards)
52485 DEFB 0 End marker
(05) Table
52486 DEFB 7,128 7 × 128 (impassable downwards)
52488 DEFB 0 End marker
(07) Transporter pad
52489 DEFB 7,0 7 × 0 (no interaction)
52491 DEFB 5,128 5 × 128 (impassable downwards)
52493 DEFB 0 End marker
(13) Barrier
52494 DEFB 32,96 32 × 96 (impassable horizontally / preserve attribute)
52496 DEFB 0 End marker
(14 / 15) Wall (1, full-length / 2, short)
52497 DEFB 17,96 17 × 96 (impassable horizontally / preserve attribute)
52499 DEFB 0 End marker
(16) Cargo container
52500 DEFB 3,0 3 × 0 (no interaction)
52502 DEFB 3,128 3 × 128 (impassable downwards)
52504 DEFB 0 End marker
(17) Half of planet
52505 DEFB 27,127 27 × 127 (impassable horizontally and upwards / preserve attribute)
52507 DEFB 0 End marker
(18) Tyme Guardians' symbol (2)
52508 DEFB 12,0 12 × 0 (no interaction)
52510 DEFB 6,128 6 × 128 (impassable downwards)
52512 DEFB 0 End marker
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