Data |
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Fifty bytes, one for each room in the game. At the start of the game, these are all reset (i.e. zero). Each time Magic Knight enters a room for the first time, the flag corresponding to that room is set (to 1). These flags are used in calculating percentage completion.
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23502 | DEFB 0 | (00) USS Pisces, 0 (The Recreation Room) | ||
23503 | DEFB 0 | (01) USS Pisces, 1 (The Bridge) | ||
23504 | DEFB 0 | (02) USS Pisces, 2 (The Transporter Room) | ||
23505 | DEFB 0 | (03) USS Pisces, 3 (The Transputer Room) | ||
23506 | DEFB 0 | (04) USS Pisces, 4 (Cargo Hold) | ||
23507 | DEFB 0 | (05) USS Pisces, 5 (The Airlock) | ||
23508 | DEFB 0 | (06) USS Pisces, 6 (The Life Boat) | ||
23509 | DEFB 0 | (07) Retreat, 0 (Murphy's Moon) | ||
23510 | DEFB 0 | (08) Retreat, 1 | ||
23511 | DEFB 0 | (09) Retreat, 2 | ||
23512 | DEFB 0 | (10) Retreat, 3 | ||
23513 | DEFB 0 | (11) Starbase 1, 0 (The Transporter Room) | ||
23514 | DEFB 0 | (12) Starbase 1, 1 (McTablet Takeaway Food) | ||
23515 | DEFB 0 | (13) Starbase 1, 2 | ||
23516 | DEFB 0 | (14) Starbase 1, 3 | ||
23517 | DEFB 0 | (15) Starbase 1, 4 (Fuel and Cargo Area) | ||
23518 | DEFB 0 | (16) Outpost, 0 (Ye Olde Transporter) | ||
23519 | DEFB 0 | (17) Outpost, 1 (The Main Defence System) | ||
23520 | DEFB 0 | (18) Outpost, 2 | ||
23521 | DEFB 0 | (19) Outpost, 3 (The Proof of Power) | ||
23522 | DEFB 0 | (20) Outpost, 4 (The Tyme Guardians) | ||
23523 | DEFB 0 | (21) Monopole, 0 (Hooper's Emergency Exit) | ||
23524 | DEFB 0 | (22) Monopole, 1 (This Way to Hooper ==>>) | ||
23525 | DEFB 0 | (23) Monopole, 2 (Here is Hooper) | ||
23526 | DEFB 0 | (24) USS Pisces, 6A (The Control Column) | ||
The following are unused, but still counted by the routine at 33657 (see trivia).
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23527 | DEFB 0,0,0,0,0,0,0,0 | |||
23535 | DEFB 0,0,0,0,0,0,0,0 | |||
23543 | DEFB 0,0,0,0,0,0,0,0 | |||
23551 | DEFB 0 |
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