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51362: Room layout data: Outpost, 1 (The Main Defence System)
51362
51362 DEFB 88,34,0,13,11,2 Draw half of Tyme Guardians' symbol 1 (88) with attribute data index of 34, terrain interaction data index of 0 at (13, 11), and apply horizontal mirror (2) (left)
51368 DEFB 88,34,0,16,11,3 Draw half of Tyme Guardians' symbol 1 (88) with attribute data index of 34, terrain interaction data index of 0 at (16, 11), and apply horizontal and vertical mirrors (3) (right)
51374 DEFB 88,34,0,0,11,1 Draw half of Tyme Guardians' symbol 1 (88) with attribute data index of 34, terrain interaction data index of 0 at (0, 11), and apply vertical mirror (1) (right)
51380 DEFB 88,34,0,29,11,0 Draw half of Tyme Guardians' symbol 1 (88) with attribute data index of 34, terrain interaction data index of 0 at (29, 11) (left)
51386 DEFB 87,0,0,7,19,0 Draw half of reel-to-reel tape device (87) with attribute data index of 0, terrain interaction data index of 0 at (7, 19) (left)
51392 DEFB 87,0,0,10,19,1 Draw half of reel-to-reel tape device (87) with attribute data index of 0, terrain interaction data index of 0 at (10, 19), and apply vertical mirror (1) (right)
51398 DEFB 87,0,0,13,19,0 Draw half of reel-to-reel tape device (87) with attribute data index of 0, terrain interaction data index of 0 at (13, 19) (left)
51404 DEFB 87,0,0,16,19,1 Draw half of reel-to-reel tape device (87) with attribute data index of 0, terrain interaction data index of 0 at (16, 19), and apply vertical mirror (1) (right)
51410 DEFB 0,71,94,109 Flood room with attribute 71 (white INK, black PAPER, BRIGHT), draw floor with attribute 94 (yellow INK, magenta PAPER, BRIGHT), and UDG 109
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