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51150: Room layout data: Starbase 1, 0 (The Transporter Room)
51150
51150 DEFB 41,7,7,1,18,1 Draw half of transporter pad (41) with attribute data index of 7, terrain interaction data index of 7 at (1, 18), and apply vertical mirror (1) (lower)
51156 DEFB 41,24,7,1,6,3 Draw half of transporter pad (41) with attribute data index of 24, terrain interaction data index of 7 at (1, 6), and apply horizontal and vertical mirrors (3) (upper)
51162 DEFB 255,0,0,1,22,6,92 Start at (1, 22) and print run of 6 characters (char. code 92) (base of transporter pad)
51169 DEFB 56,18,0,20,10,0 Draw half of transputer panel (56) with attribute data index of 18, terrain interaction data index of 0 at (20, 10) (left)
51175 DEFB 56,18,0,23,10,1 Draw half of transputer panel (56) with attribute data index of 18, terrain interaction data index of 0 at (23, 10), and apply vertical mirror (1) (right)
51181 DEFB 65,0,0,20,20,0 Draw half of transputer panel base (65) with attribute data index of 0, terrain interaction data index of 0 at (20, 20) (left)
51187 DEFB 65,0,0,23,20,1 Draw half of transputer panel base (65) with attribute data index of 0, terrain interaction data index of 0 at (23, 20), and apply vertical mirror (1) (right)
51193 DEFB 251,14,14,0,7,0 Draw wall at (0, 7)
51199 DEFB 0,71,94,108 Flood room with attribute 71 (white INK, black PAPER, BRIGHT), draw floor with attribute 94 (yellow INK, magenta PAPER, BRIGHT), and UDG 108
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