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50253: Room layout data: USS Pisces, 1 (The Bridge)
50253
50253 DEFB 50,6,17,7,15,0 Draw half of planet (50) with attribute data index of 6, terrain interaction data index of 17 at (7, 15) (left)
50259 DEFB 50,6,17,16,15,1 Draw half of planet (50) with attribute data index of 6, terrain interaction data index of 17 at (16, 15), and apply vertical mirror (1) (right)
50265 DEFB 252,0,0,163,0,31 Draw a horizontal line at y = 163 pixels, from x = 0 characters to x = 31 characters
50271 DEFB 40,1,0,5,18,0 Draw Gordon or Sarab at helm (40) with attribute data index of 1, terrain interaction data index of 0 at (5, 18)
50277 DEFB 40,1,0,16,18,1 Draw Gordon or Sarab at helm (40) with attribute data index of 1, terrain interaction data index of 0 at (16, 18), and apply vertical mirror (1)
50283 DEFB 61,9,0,6,7,0 Draw edge of viewscreen (61) with attribute data index of 9, terrain interaction data index of 0 at (6, 7) (left)
50289 DEFB 61,9,0,25,7,1 Draw edge of viewscreen (61) with attribute data index of 9, terrain interaction data index of 0 at (25, 7), and apply vertical mirror (1) (right)
50295 DEFB 252,0,0,56,0,31 Draw a horizontal line at y = 56 pixels, from x = 0 characters to x = 31 characters
50301 DEFB 252,0,0,61,7,24 Draw a horizontal line at y = 61 pixels, from x = 7 characters to x = 24 characters
50307 DEFB 252,0,0,62,7,24 Draw a horizontal line at y = 62 pixels, from x = 7 characters to x = 24 characters
50313 DEFB 252,0,0,63,7,24 Draw a horizontal line at y = 63 pixels, from x = 7 characters to x = 24 characters
50319 DEFB 49,3,0,2,14,0 Draw wall-mounted telephone (49) with attribute data index of 3, terrain interaction data index of 0 at (2, 14)
50325 DEFB 68,0,0,28,11,0 Draw balls picture (68) with attribute data index of 0, terrain interaction data index of 0 at (28, 11)
50331 DEFB 255,0,0,0,22,32,91 Start at (0, 22) and print run of 32 characters (char. code 91) (railings along floor)
50338 DEFB 254,0,0,5,21,91 Move to (5, 21) and print character code 91
50344 DEFB 254,0,0,7,21,91 Move to (7, 21) and print character code 91
50350 DEFB 254,0,0,24,21,91 Move to (24, 21) and print character code 91
50356 DEFB 254,0,0,26,21,91 Move to (26, 21) and print character code 91
50362 DEFB 251,23,0,0,7,0 Draw wall at (0, 7) (invisible)
50368 DEFB 0,70,94,92 Flood room with attribute 70 (yellow INK, black PAPER, BRIGHT), draw floor with attribute 94 (yellow INK, magenta PAPER, BRIGHT), and UDG 92
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