Data |
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50253 | DEFB 50,6,17,7,15,0 | Draw half of planet (50) with attribute data index of 6, terrain interaction data index of 17 at (7, 15) (left) | ||
50259 | DEFB 50,6,17,16,15,1 | Draw half of planet (50) with attribute data index of 6, terrain interaction data index of 17 at (16, 15), and apply vertical mirror (1) (right) | ||
50265 | DEFB 252,0,0,163,0,31 | Draw a horizontal line at y = 163 pixels, from x = 0 characters to x = 31 characters | ||
50271 | DEFB 40,1,0,5,18,0 | Draw Gordon or Sarab at helm (40) with attribute data index of 1, terrain interaction data index of 0 at (5, 18) | ||
50277 | DEFB 40,1,0,16,18,1 | Draw Gordon or Sarab at helm (40) with attribute data index of 1, terrain interaction data index of 0 at (16, 18), and apply vertical mirror (1) | ||
50283 | DEFB 61,9,0,6,7,0 | Draw edge of viewscreen (61) with attribute data index of 9, terrain interaction data index of 0 at (6, 7) (left) | ||
50289 | DEFB 61,9,0,25,7,1 | Draw edge of viewscreen (61) with attribute data index of 9, terrain interaction data index of 0 at (25, 7), and apply vertical mirror (1) (right) | ||
50295 | DEFB 252,0,0,56,0,31 | Draw a horizontal line at y = 56 pixels, from x = 0 characters to x = 31 characters | ||
50301 | DEFB 252,0,0,61,7,24 | Draw a horizontal line at y = 61 pixels, from x = 7 characters to x = 24 characters | ||
50307 | DEFB 252,0,0,62,7,24 | Draw a horizontal line at y = 62 pixels, from x = 7 characters to x = 24 characters | ||
50313 | DEFB 252,0,0,63,7,24 | Draw a horizontal line at y = 63 pixels, from x = 7 characters to x = 24 characters | ||
50319 | DEFB 49,3,0,2,14,0 | Draw wall-mounted telephone (49) with attribute data index of 3, terrain interaction data index of 0 at (2, 14) | ||
50325 | DEFB 68,0,0,28,11,0 | Draw balls picture (68) with attribute data index of 0, terrain interaction data index of 0 at (28, 11) | ||
50331 | DEFB 255,0,0,0,22,32,91 | Start at (0, 22) and print run of 32 characters (char. code 91) (railings along floor) | ||
50338 | DEFB 254,0,0,5,21,91 | Move to (5, 21) and print character code 91 | ||
50344 | DEFB 254,0,0,7,21,91 | Move to (7, 21) and print character code 91 | ||
50350 | DEFB 254,0,0,24,21,91 | Move to (24, 21) and print character code 91 | ||
50356 | DEFB 254,0,0,26,21,91 | Move to (26, 21) and print character code 91 | ||
50362 | DEFB 251,23,0,0,7,0 | Draw wall at (0, 7) (invisible) | ||
50368 | DEFB 0,70,94,92 | Flood room with attribute 70 (yellow INK, black PAPER, BRIGHT), draw floor with attribute 94 (yellow INK, magenta PAPER, BRIGHT), and UDG 92 |
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