Page Byte Address Description
91 0 23296
Temporary data storage area
91 81 23377
Gimbal-white-out-safe flag
91 82 23378
Score progress flags
91 86 23382
Glowing lift control panel index
91 87 23383
Table of glowing attribute file addresses
91 108 23404
Time data
91 112 23408
Compass-glow-update flag (locate compass)
91 113 23409
Current INK colour of glowing blocks
91 114 23410
Temporary store for Magic Knight's movement flags
91 115 23411
Game progress flags, part 1
91 116 23412
Visited room flags
91 166 23462
y- and x- coordinates of top-left corner of currently glowing locate compass sector
91 168 23464
Indices of characters in current room
91 171 23467
Game progress flags, part 2
91 172 23468
Game progress flags, part 3
91 173 23469
Brickwork drawing mode
91 174 23470
Magic Knight movement flags
91 175 23471
Position data for drawing menu hand cursor
91 180 23476
Brickwork-drawing-direction flag
91 181 23477
Attribute of interior of current window, i.e. background / foreground colours of contents
91 182 23478
Magic Knight's predicted position
91 185 23481
Store for current position in terrain interaction parameter table
91 187 23483
Store for current terrain interaction parameter value
91 189 23485
Store for currently active keyboard press / joystick action
91 191 23487
Attribute file address of virtual text cursor
91 193 23489
Position data for drawing windows
91 201 23497
Storage space for ASCII string converted from numeric value
91 207 23503
Pointer to index of next character to be sent home upon being summoned in summoning sequence table
91 209 23505
Animate-Magic-Knight's-puff-of-smoke-appearance-on-next-room-redraw flag
91 210 23506
Characters sent home counter
92 0 23552
System variables, part 1
92 59 23611
System variables, part 2
92 65 23617
System variables, part 3
92 72 23624
Miscellaneous data, part 1
92 106 23658
System variables, part 4
92 118 23670
Miscellaneous data, part 2
92 123 23675
Interrupt routine flags
92 125 23677
Miscellaneous data, part 3
92 141 23693
Miscellaneous data, part 4
92 143 23695
Miscellaneous data, part 5
92 144 23696
System variables, part 5
95 219 24539
Terrain interaction data table
98 219 25307
Slot number (1-3) currently occupied by characters in their current rooms
98 227 25315
Characters' current stats
99 43 25387
Magic Knight's current data
99 51 25395
Characters' current inventories
99 96 25440
Characters' current positions
99 120 25464
Objects' current positions
100 14 25614
Movement data table for starfield routine
101 208 26064
Display file addresses of start of each pixel row
117 218 30170
Addresses of room feature drawing routines
123 222 31710
Table of routine addresses for Magic Knight commanding characters
124 160 31904
Table of start addresses of routines for characters being commanded to help
125 27 32027
Table of characters' default happiness levels
131 29 33565
Summoning sequence to send everyone home after Release Spell is cast
141 87 36183
Properties of the odd-balls
142 120 36472
List of occupied slots in a room
156 204 40140
Currently selected control device
156 205 40141
Magic Knight's initial data
160 57 41017
Characters' initial inventories
160 102 41062
Characters' initial positions
160 126 41086
Objects' initial positions
162 239 41711
Room connectivity data
163 99 41827
Routine start addresses for Magic Knight's commands (main menu)
163 129 41857
Store for address of current position in Magic Knight's y-velocities sequence table
163 131 41859
Magic Knight's y-velocities sequence for jumping and falling
163 146 41874
Window data
164 186 42170
Characters' initial stats
165 2 42242
Table of object properties
166 146 42642
Graphic lookup table
202 201 51913
Room layout data pointers
203 45 52013
Room layout data: The Lift
203 84 52052
Room layout data: Roof 1 (The Roof Garden)
203 166 52134
Room layout data: Roof 2 (The Roof Garden)
203 198 52166
Room layout data: Roof 3 (The Roof Garden)
203 244 52212
Room layout data: Roof 4 (The Roof Garden)
204 49 52273
Room layout data: Roof 5 (The Roof Garden)
204 83 52307
Room layout data: Roof 6 (The Roof Garden)
204 115 52339
Room layout data: Roof 7 (The Roof Garden)
204 141 52365
Room layout data: Roof 8 (The Roof Garden)
204 199 52423
Room layout data: 4th Floor 1 (The Tower)
204 232 52456
Room layout data: 4th Floor 2 (Beyond The Tower)
205 55 52535
Room layout data: 4th Floor 3 (Further Beyond The Tower) and 1st Floor 4
205 79 52559
Room layout data: 4th Floor 4 (The Ballroom), 3rd Floor 3 (The Odd-Ball) and 1st Floor 5 (The Spare Ballroom)
205 117 52597
Room layout data: 4th Floor 5 (The Tree of Karn)
205 151 52631
Room layout data: 4th Floor 6 (The Stalagmites)
205 229 52709
Room layout data: 4th Floor 7 (The Big Bottle) and 1st Floor 6
206 8 52744
Room layout data: 4th Floor 8 and 1st Floor 8
206 59 52795
Room layout data: 3rd Floor 1 (The Library) and Ground Floor 3 (Gimbal's Secret Study)
206 133 52869
Room layout data: 3rd Floor 2 (The Little Bottle)
206 168 52904
Room layout data: 3rd Floor 4 (Florin's room)
206 191 52927
Room layout data: 3rd Floor 5 (The Start Room) and 1st Floor 7 (The Trophy Room)
206 245 52981
Room layout data: 3rd Floor 6 (The L-Shaped Room)
207 35 53027
Room layout data: 3rd Floor 7 (The Plant Room)
207 108 53100
Room layout data: 3rd Floor 8 (More Plant Room)
207 196 53188
Room layout data: 2nd Floor 1 and Ground Floor 1
207 223 53215
Room layout data: 2nd Floor 2
207 241 53233
Room layout data: 2nd Floor 3
208 13 53261
Room layout data: 2nd Floor 4
208 41 53289
Room layout data: 2nd Floor 5 (The Wall, original)
208 69 53317
Room layout data: 2nd Floor 5 (The Wall, after Elrand has helped)
208 108 53356
Room layout data: 2nd Floor 6 (The Gallery)
208 129 53377
Room layout data: 2nd Floor 7 (The Gallery)
208 150 53398
Room layout data: 2nd Floor 8 (The Gallery)
208 191 53439
Room layout data: 1st Floor 1 (The Mush Room)
209 33 53537
Room layout data: 1st Floor 2 (The Gas Room)
209 51 53555
Room layout data: 1st Floor 3
209 75 53579
Room layout data: Ground Floor 2 (Secret Tunnel Entrance)
209 145 53649
Room layout data: Ground Floor 4 (The Secret Tunnel)
209 184 53688
Room layout data: Ground Floor 5 (More Secret Tunnel)
209 199 53703
Room layout data: Ground Floor 6 (The Pit)
210 9 53769
Room layout data: Ground Floor 7
210 51 53811
Room layout data: Ground Floor 8 (The Most Magic Room)
210 123 53883
Room layout data: The Basement
210 178 53938
x- and y-coordinates of three positions in room that characters can occupy
213 89 54617
Architecture styles lookup table
213 173 54701
Graphics: Hand menu cursor
213 205 54733
Table of start addresses of input device reading routines
213 215 54743
Powers of ten
213 225 54753
Addresses of room-specific routines
215 178 55218
Index of character whose turn it is to move
216 194 55490
Characters' rates of stat deterioration / regeneration
217 164 55716
Graphics: Scenery, part 1
229 124 58748
Graphics: Characters
231 124 59260
Graphics: Puff of smoke
232 156 59548
Graphics: Scenery, part 2
241 20 61716
Graphics: Objects, part 1
241 148 61844
Graphics: Scenery, part 3
242 116 62068
Graphics: Objects, part 2
246 148 63124
Graphics: "Locate a character" compass (6 × 6)
247 180 63412
Graphics: Magic Knight
249 244 63988
Graphics: Interface
252 244 64756
Graphics: Brickwork blocks, part 1
255 148 65428
Graphics: Odd ball
255 180 65460
Graphics: Brickwork blocks, part 2
255 248 65528
Temporary store for Magic Knight's frame number (to draw)
255 249 65529
Magic Knight's current room
255 250 65530
Store for display file address to print text to in command summary window
255 252 65532
Magic Knight's current action flags