Data |
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These values determine how quickly the characters' stats deteriorate while awake and regenerate while asleep. In each character's group, the first four bytes are negative values and are the amounts by which each stat is reduced per cycle while that character is awake and tiring. The last four bytes in each group are positive values and are the amounts by which each stat is increased per cycle while the character is asleep and regenerating.
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55490 | DEFB 255,255,253,252,10,8,15,10 | Gimbal (-1, -1, -3, -4, 10, 8, 15, 10) | ||||||||||||||||||||
55498 | DEFB 250,253,255,255,5,3,4,1 | Thor (-6, -3, -1, -1, 5, 3, 4, 1) | ||||||||||||||||||||
55506 | DEFB 253,255,252,251,3,7,4,8 | Florin (-3, -1, -4, -5, 3, 7, 4, 8) | ||||||||||||||||||||
55514 | DEFB 253,254,252,252,7,8,3,9 | Orik (-3, -2, -4, -4, 7, 8, 3, 9) | ||||||||||||||||||||
55522 | DEFB 255,253,253,255,10,2,10,1 | Samsun (-1, -3, -3, -1, 10, 2, 10, 1) | ||||||||||||||||||||
55530 | DEFB 253,254,252,250,8,4,4,8 | Elrand (-3, -2, -4, -6, 8, 4, 4, 8) | ||||||||||||||||||||
55538 | DEFB 253,254,252,252,8,4,4,3 | Rosmar (-3, -2, -4, -4, 8, 4, 4, 3) |
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