Up: Map Next: 23339
23296: Temporary data storage area
Used by the draw Magic Knight routine at 39224.
23296 DEFW 0 Display file address of bottom of Magic Knight's feet: predicted (moving down / horizontally) or current (moving up)
23298 DEFW 0 Current position in Magic Knight graphic data (initially: last byte of current graphic frame (to draw [moving down / horizontally] or erase [moving up]))
23300 DEFB 0 Temporary store for Magic Knight's predicted (moving down / horizontally) or current (moving up) x-coordinate (pixel-within-character)
23301 DEFW 0 Temporary store for Magic Knight's predicted (moving down / horizontally) or current (moving up) x-coordinate (characters)
23303 DEFW 0 Temporary store for current display file address to draw to (Magic Knight drawing routine)
23305 DEFW 0 Last byte of a Magic Knight graphic frame (frame to erase [moving down / horizontally] or frame to draw [moving up])
23307 DEFB 0 Temporary store for Magic Knight's current (moving down / horizontally) or predicted (moving up) x-coordinate (pixel-within-character)
23308 DEFW 0 Temporary store for Magic Knight's current (moving down / horizontally) or predicted (moving up) x-coordinate (characters)
23310 DEFW 0 Display file address of leftmost part of Magic Knight at current pixel row, mid-drawing
23312 DEFW 0 Temporary store for Magic Knight's predicted (moving down / horizontally) or current (moving up) x-coordinate (characters)
23314 DEFB 0 Magic-Knight-changing-character-position-to-right flag (moving down / horizontally) or Magic-Knight-changing-character-position-to-left flag (moving up)
23315 DEFB 0 Magic-Knight-changing-character-position-to-left flag (moving down / horizontally) or Magic-Knight-changing-character-position-to-right flag (moving up)
23316 DEFB 0 Magic-Knight-is-leaving-his-current-character-position-and-going-left flag
23317 DEFB 0 Magic-Knight-is-leaving-his-current-character-position-and-going-right flag
23318 DEFB 0 Magic-Knight-is-leaving-his-current-character-position flag
23319 DEFB 0 Temporary store for magnitude of Magic Knight's y-velocity
23320 DEFW 0 Pointer to display file address of start of pixel row at Magic Knight's feet: predicted (moving down / horizontally) or current (moving up) in table at 26064
The following addresses are temporary stores for various data.
23322 DEFB 0 Magic Knight's predicted (moving down / horizontally) or current (moving up) x-coordinate (pixels)
23323 DEFB 0 Magic Knight's current (moving down / horizontally) or predicted (moving up) x-coordinate (pixels)
23324 DEFB 0 Magic Knight's predicted (moving down / horizontally) or current (moving up) y-coordinate (pixels)
23325 DEFB 0 Magic Knight's current (moving down / horizontally) or predicted (moving up) y-coordinate (pixels)
23326 DEFB 0 Magic Knight's current frame to draw (moving down / horizontally) or current frame to erase (moving up)
23327 DEFB 0 Magic Knight's current frame to erase (moving down / horizontally) or current frame to draw (moving up)
23328 DEFB 0 Magic Knight's current frame to erase
23329 DEFB 0 Magic Knight's current x-coordinate (pixels)
23330 DEFB 0 Magic Knight's current y-coordinate (pixels)
23331 DEFB 0 Magic Knight's predicted x-coordinate (pixels)
23332 DEFB 0 Magic Knight's predicted y-coordinate (pixels)
23333 DEFB 0 Magic Knight's predicted x-coordinate (characters)
23334 DEFB 0 Magic Knight's predicted y-coordinate (characters)
23335 DEFB 0 Magic Knight's predicted x-coordinate (pixel-within-character)
23336 DEFB 0 Magic Knight's predicted y-coordinate (pixel-within-character)
23337 DEFB 0 Magic Knight's attribute
23338 DEFB 0 Update-attributes-at-Magic-Knight's-predicted-position flag
Up: Map Next: 23339