Routines |
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Used by the routine at 64623.
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43043 | LD HL,51408 | Point HL at "[Current Command] ?" text (end of sub-menu title, after "WHO DO YOU WANT TO ") | ||
43046 | LD DE,52523 | Point DE (command summary text pointer) at "COMMAND " text | ||
43049 | CALL 45963 | Display and process input for character selection menu (current room's characters only), setting Current Character | ||
43052 | JP Z,41742 | If there are no characters in the room then return to game | ||
43055 | LD DE,52105 | Point DE at " TO " text... | ||
43058 | CALL 63349 | ...and print in command summary window at top of screen | ||
43061 | LD A,23 | Draw "WHICH COMMAND DO YOU WANT TO USE?" menu window... | ||
43063 | CALL 47185 | ... | ||
43066 | LD HL,52526 | Print "WHICH COMMAND DO YOU WANT TO USE" menu text... | ||
43069 | CALL 46902 | ... | ||
43072 | CALL 47502 | Process keyboard / joystick input on a menu and load A with selected item index | ||
43075 | LD (43098),A | Load index of selected command into operand of instruction at 43097... | ||
43078 | LD B,A | ...and into B | ||
43079 | CALL 63327 | Point HL at start of B-th entry in list of "COMMAND A CHARACTER" commands at 52590 | ||
43082 | EX DE,HL | Swap HL and DE (command summary text pointer, now at selected command string) | ||
43083 | CALL 63349 | Print text at DE in command summary window at top of screen | ||
43086 | CALL 64207 | Display execute / reject command window and return here if execute chosen, else exit to main game loop | ||
43089 | CALL 45723 | End the game if Current Character is Off-White or Grunter | ||
43092 | LD A,2 | Increase Current Character's happiness by 2 (see trivia)... | ||
43094 | CALL 45434 | ... | ||
The operand of the instruction at 43097 is the index of the currently selected command from the "COMMAND A CHARACTER TO" menu. This is modified by the instruction at 43075.
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43097 | LD A,0 | Load A with index of selected "COMMAND A CHARACTER TO" command | ||
43099 | LD HL,43105 | Point HL at start of table of "command a character" routine addresses | ||
43102 | JP 64623 | Advance HL by A words, load HL with word at location HL as address and jump to it |
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