Routines |
Prev: 45685 | Up: Map | Next: 45766 |
45723 | LD A,(41937) | If Current Character is 7 (Grunter)... | ||
45726 | CP 7 | ... | ||
45728 | JR Z,45760 | ...then skip ahead to 45760 | ||
45730 | OR A | If Current Character is not 0 (Off-White)... | ||
45731 | RET NZ | ...then return | ||
Current Character is Off-White
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45732 | LD HL,51164 | Point HL at "OFF-WHITE KNIGHT SAYS " text | ||
45735 | LD DE,49228 | Adjust height of window 24 ("game over" window) to accommodate text... | ||
45738 | CALL 45617 | ... | ||
45741 | PUSH HL | Store HL (points to first character of text to display) | ||
45742 | LD A,24 | Draw window 24 ("game over" window)... | ||
45744 | CALL 47193 | ... | ||
45747 | POP HL | Restore HL (points to first character of text to display) | ||
45748 | CALL 46902 | Print text to screen | ||
45751 | CALL 64230 | Wait for interrupt then display "PRESS FIRE TO CONTINUE" window and wait for fire to be pressed | ||
45754 | LD HL,51310 | Point HL at "YOU WERE KILLED BY OFF-WHITE KNIGHT." text | ||
45757 | JP 64582 | Display cyan "game over" window and return to control selection menu | ||
Current Character is Grunter
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45760 | LD HL,51090 | Point HL at "[Current Character's full name] KILLED YOU AS YOU APPROACHED." text | ||
45763 | JP 64582 | Display cyan "game over" window and return to control selection menu |
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