Routines |
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Used by the routine at 64623.
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44861 | LD B,2 | Print or update command summary window at top of screen... | ||
44863 | CALL 45206 | ...with "TELEPORT" text | ||
44866 | CALL 64207 | Display execute / reject command window and return here if execute chosen, else exit to main game loop | ||
44869 | LD A,(25018) | If the Teleport Pad's current room is not 99... | ||
44872 | CP 99 | ... | ||
44874 | JR NZ,44900 | ...then skip ahead to 44900 | ||
44876 | XOR A | Set Magic Knight's current room... | ||
44877 | LD (23702),A | ...to be zero (Limbo) | ||
44880 | LD A,120 | Set Magic Knight's x- and y-coordinates to be 120... | ||
44882 | LD (24840),A | ... | ||
44885 | LD (24841),A | ... | ||
44888 | LD A,1 | Set animate-puff-of-smoke flag... | ||
44890 | LD (23480),A | ... | ||
44893 | LD HL,56462 | Point HL at "IT WAS NOT SAFE TO TELEPORT SO YOU HAVE WOUND UP IN LIMBO" text | ||
44896 | CALL 64317 | Display "IT WAS NOT SAFE TO TELEPORT..." window (17) and return to game... | ||
44899 | DEFB 17 | ... | ||
Teleport Pad's room is not 99
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44900 | LD HL,25018 | Point HL to current position data of Teleport Pad | ||
44903 | LD A,(HL) | Load A with current room of Teleport Pad... | ||
44904 | LD (23702),A | ...and update Magic Knight's current room to match | ||
44907 | INC HL | Advance HL to x-coordinate of Teleport Pad... | ||
44908 | LD A,(HL) | ...and load this into A | ||
44909 | ADD A,A | Multiply x-coordinate by eight... | ||
44910 | ADD A,A | ... | ||
44911 | ADD A,A | ... | ||
44912 | LD (24840),A | ...and update Magic Knight's current x-coordinate to match | ||
44915 | INC HL | Advance HL to y-coordinate of Teleport Pad... | ||
44916 | LD A,(HL) | ...and load this into A | ||
44917 | SUB 3 | Subtract three (because Magic Knight is four character blocks tall)... | ||
44919 | ADD A,A | ...multiply by eight... | ||
44920 | ADD A,A | ... | ||
44921 | ADD A,A | ... | ||
44922 | LD (24841),A | ...and update Magic Knight's current y-coordinate to match | ||
44925 | LD A,1 | Set animate-puff-of-smoke flag... | ||
44927 | LD (23480),A | ... | ||
44930 | JP 41742 | Set Magic Knight's available action flags and jump to start of main game loop |
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