Routines |
Prev: 52908 | Up: Map | Next: 52967 |
Used by the routine at 48096.
|
||||||||
52914 | CALL 53057 | Increase worm's age and, if it has expired, set its depth to zero and return | ||||||
52917 | LD A,20 | Load A with a random number, 5-24... | ||||||
52919 | CALL 54222 | ... | ||||||
52922 | ADD A,5 | ... | ||||||
52924 | LD (IX+12),A | ...and set worm's time until direction change to this value | ||||||
52927 | LD A,2 | Load A with a random number, 0-1... | ||||||
52929 | CALL 54222 | ... | ||||||
52932 | OR A | ...and if zero (1 in 2 chance)... | ||||||
52933 | JR NZ,52951 | ...then skip ahead to 52951 | ||||||
Have worm move left
|
||||||||
52935 | CALL 54666 | Check worm for collision with another impassable / pushable entity immediately to the left... | ||||||
52938 | JR NC,52961 | ...and if a collision occurred, then start worm crawling right | ||||||
52940 | CALL 54348 | Move worm into room to the left, if appropriate... | ||||||
52943 | JR NC,52961 | ...and if worm can't enter new room then start worm crawling right | ||||||
52945 | LD HL,52765 | Point HL at script data for worm, crawling left... | ||||||
52948 | JP 48098 | ...and execute | ||||||
Have worm move right
|
||||||||
52951 | CALL 54569 | Check worm for collision with another impassable / pushable entity immediately to the right... | ||||||
52954 | JR NC,52945 | ...and if a collision occurred, then start worm crawling left | ||||||
52956 | CALL 54313 | Move worm into room to the right, if appropriate... | ||||||
52959 | JR NC,52945 | ...and if worm can't enter new room then start worm crawling left | ||||||
52961 | LD HL,52781 | Point HL at script data for worm, crawling right... | ||||||
52964 | JP 48098 | ...and execute |
Prev: 52908 | Up: Map | Next: 52967 |