|  | Routines | 
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| 
Used by the routine at 62330.
 | ||||
| 62476 | LD DE,8 | Load DE with 8 (as data is 8 bytes long) | ||
| 62479 | LD HL,62895 | Point HL at start of characters' stat regeneration data table | ||
| 62482 | LD IX,24776 | Point IX at Off-White Knight's current stats (2nd entry in characters' current stats table, as first is Magic Knight's) | ||
| 62486 | LD B,8 | Load B with 8 (8 characters) | ||
| 62488 | BIT 7,(IX+6) | If current character is awake... | ||
| 62492 | JR Z,62498 | ...then skip ahead to 62498 | ||
| 62494 | INC HL | Advance HL by four bytes to stat deterioration data... | ||
| 62495 | INC HL | ... | ||
| 62496 | INC HL | ... | ||
| 62497 | INC HL | ... | ||
| 62498 | LD C,(HL) | Load stat change value into C | ||
| 62499 | LD A,(IX+0) | Load current character's strength into A | ||
| 62502 | CALL 62594 | Update character's strength as they tire (awake) or regenerate (asleep)... | ||
| 62505 | LD (IX+0),A | ... | ||
| 62508 | INC HL | Advance HL to next (happiness) data | ||
| 62509 | LD C,(HL) | Load stat change value into C | ||
| 62510 | LD A,(IX+1) | Load current character's happiness into A | ||
| 62513 | CALL 62594 | Update character's happiness as they tire (awake) or regenerate (asleep)... | ||
| 62516 | LD (IX+1),A | ... | ||
| 62519 | INC HL | Advance HL to next (stamina) data | ||
| 62520 | LD C,(HL) | Load stat change value into C | ||
| 62521 | LD A,(IX+2) | Load current character's stamina into A | ||
| 62524 | CALL 62594 | Update character's stamina as they tire (awake) or regenerate (asleep)... | ||
| 62527 | LD (IX+2),A | ... | ||
| 62530 | INC HL | Advance HL to next (magic level) data | ||
| 62531 | LD C,(HL) | Load stat change value into C | ||
| 62532 | LD A,(IX+3) | Load current character's magic level into A | ||
| 62535 | CALL 62594 | Update character's magic level as they tire (awake) or regenerate (asleep)... | ||
| 62538 | LD (IX+3),A | ... | ||
| 62541 | INC HL | Advance HL to next block of data | ||
| 62542 | BIT 7,(IX+6) | If current character is asleep... | ||
| 62546 | JR NZ,62552 | ...then we have already moved into data for next character, so skip ahead to 62552 | ||
| 62548 | INC HL | Else, we are now in same character's "asleep" data, so need to advance HL by four bytes to get to next character's data... | ||
| 62549 | INC HL | ... | ||
| 62550 | INC HL | ... | ||
| 62551 | INC HL | ... | ||
| 62552 | ADD IX,DE | Advance IX by eight bytes to next character's stats | ||
| 62554 | DJNZ 62488 | Loop back to 62488 | ||
| 62556 | LD DE,8 | Load DE with 8 | ||
| 62559 | LD IX,24776 | Point IX to Off-White Knight's current stats | ||
| 62563 | LD B,8 | Load B with 8 (8 characters) | ||
| 62565 | LD C,0 | Load C with zero (to denote first character, Off-White Knight) | ||
| 62567 | LD A,(IX+2) | Load current character's stamina into A | ||
| 62570 | AND 127 | If stamina (bits 0-6) is not zero... | ||
| 62572 | JR NZ,62580 | ...then skip ahead to 62580 | ||
| 62574 | SET 7,(IX+6) | Else send character to sleep | ||
| 62578 | JR 62588 | Skip ahead to 62588 | ||
| 62580 | CP 100 | If stamina is not 100... | ||
| 62582 | JR NZ,62588 | ...then skip ahead to 62588 | ||
| 62584 | RES 7,(IX+6) | Else wake character up | ||
| 62588 | ADD IX,DE | Advance IX to next character's stats | ||
| 62590 | INC C | Increase C for next character | ||
| 62591 | DJNZ 62567 | Loop back to 62567 for next character | ||
| 62593 | RET | Return | ||
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