|  | Routines | 
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| 
 
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| 34256 | LD HL,25395 | Point HL at start of Magic Knight's current inventory | ||||||||||||
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This entry point is used by the routines at 32764 and 33883.
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| 34259 | LD B,5 | Load B with 5 (as characters have five inventory slots) | ||||||||||||
| 34261 | CP (HL) | If object at current inventory slot is the object of interest... | ||||||||||||
| 34262 | RET Z | ...then return with zero flag set | ||||||||||||
| 34263 | INC HL | Advance HL to next inventory slot | ||||||||||||
| 34264 | DJNZ 34261 | Decrease B (remaining number of inventory slots to check) and loop back to 34261 | ||||||||||||
| 34266 | OR A | Reset zero flag, as object is not present | ||||||||||||
| 34267 | RET | Return | ||||||||||||
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