Routines |
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Used by the routine at 53479.
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53498 | LD A,(23460) | If number of 1/50 seconds elapsed in current minute is divisible by eight... | ||
53501 | AND 7 | ... | ||
53503 | CALL Z,53731 | ...then move character whose turn it is to move, if allowed | ||
53506 | LD A,(23460) | [EVERY 1/50 SECOND] Increase number of elapsed 1/50 seconds | ||
53509 | INC A | ... | ||
53510 | LD (23460),A | ... | ||
53513 | CP 50 | If new value isn't 50... | ||
53515 | RET NZ | ...then return | ||
53516 | XOR A | [EVERY 1 SECOND] Else, set the value to zero (start of next full second)... | ||
53517 | LD (23460),A | ... | ||
53520 | LD A,(23459) | Increase number of seconds elapsed... | ||
53523 | INC A | ... | ||
53524 | LD (23459),A | ... | ||
53527 | CP 60 | If new value isn't 60... | ||
53529 | RET NZ | ...then return | ||
53530 | XOR A | [EVERY 1 MINUTE] Else, set the value to zero (start of next minute)... | ||
53531 | LD (23459),A | ... | ||
53534 | CALL 53585 | Update all characters' stats (deteriorate or regenerate) and wake up / send to sleep if required | ||
53537 | CALL 53573 | Increase Magic Knight's current magic level by 10 (capped at 100) | ||
53540 | LD A,12 | If Magic Knight is wearing the Magic Talisman (12)... | ||
53542 | CALL 33640 | ... | ||
53545 | CALL Z,53573 | ...then increase Magic Knight's current magic level by another 10 (capped at 100) | ||
53548 | LD A,(23458) | Increase number of minutes elapsed... | ||
53551 | INC A | ... | ||
53552 | LD (23458),A | ... | ||
53555 | CP 5 | If new value isn't 5... | ||
53557 | RET NZ | ...then return | ||
53558 | XOR A | [EVERY 5 MINUTES] Else, set the value to zero (start of next "day")... | ||
53559 | LD (23458),A | ... | ||
53562 | LD A,(23457) | Decrease number of days left... | ||
53565 | DEC A | ... | ||
53566 | LD (23457),A | ... | ||
53569 | JP Z,53937 | If zero then show "out of time" game over message and return to control selection menu | ||
53572 | RET | Return |
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