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Routines |
| Prev: 53019 | Up: Map | Next: 53115 |
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Used by the routine at 53150.
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| 53073 | LD DE,23813 | Point DE at table of bitmap data for Magic Knight at his current location | ||||||
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This entry point is used by the routine at 53115.
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| 53076 | LD IX,(23420) | Load IX with pointer to entry in table of display file addresses for pixel row at Magic Knight's current y-coordinate | ||||||
| 53080 | LD A,(23422) | Load C with Magic Knight's current x-coordinate (characters)... | ||||||
| 53083 | LD C,A | ... | ||||||
| 53084 | LD B,32 | Load B with 32 (as Magic Knight is 32 pixels tall) | ||||||
| 53086 | PUSH BC | Store BC (B = remaining number of pixel rows to draw, C = Magic Knight's x-coordinate in characters) | ||||||
| 53087 | LD L,(IX+0) | Load display file address of pixel row at IX into HL... | ||||||
| 53090 | INC IX | ...and advance IX to entry for next pixel row down... | ||||||
| 53092 | LD H,(IX+0) | ... | ||||||
| 53095 | INC IX | ... | ||||||
| 53097 | LD B,0 | Set B to zero (BC = Magic Knight's current x-coordinate in characters) | ||||||
| 53099 | ADD HL,BC | Add BC to HL as offset | ||||||
| 53100 | LD A,(DE) | Copy three bytes of graphic data from table of bitmap data for Magic Knight at his current location... | ||||||
| 53101 | LD (HL),A | ...into display file... | ||||||
| 53102 | INC HL | ...as Magic Knight can only occupy three consecutive character blocks horizontally... | ||||||
| 53103 | INC DE | ... | ||||||
| 53104 | LD A,(DE) | ... | ||||||
| 53105 | LD (HL),A | ... | ||||||
| 53106 | INC HL | ... | ||||||
| 53107 | INC DE | ... | ||||||
| 53108 | LD A,(DE) | ... | ||||||
| 53109 | LD (HL),A | ... | ||||||
| 53110 | INC DE | ... | ||||||
| 53111 | POP BC | Restore BC (B = remaining number of pixel rows to store, C = Magic Knight's x-coordinate in characters) | ||||||
| 53112 | DJNZ 53086 | Decrease B (remaining number of pixel rows to draw) and loop back to 53086 if non-zero for next pixel row | ||||||
| 53114 | RET | Return | ||||||
| Prev: 53019 | Up: Map | Next: 53115 |