Routines |
Prev: 53115 | Up: Map | Next: 53185 |
53150 | LD A,1 | Load A with 1 (see trivia) | ||
This entry point is used by the routine at 53115.
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53152 | PUSH IX | Store IX | ||
53154 | LD A,(23705) | If player-attribute-update flag is set (player attribute update mode)... | ||
53157 | OR A | ... | ||
53158 | CALL NZ,53185 | ...then store background attribute data at Magic Knight's current location | ||
53161 | CALL 52937 | Store background bitmap data at Magic Knight's current location | ||
53164 | CALL 53019 | Overlay graphic data for Magic Knight's current frame on table of bitmap data for Magic Knight at his current location | ||
53167 | CALL 53073 | Draw bitmap data for Magic Knight overlaid on background to display file | ||
53170 | LD A,(23422) | Store Magic Knight's current x-coordinate (characters) at 23423... | ||
53173 | LD (23423),A | ... | ||
53176 | LD A,(25157) | Store Magic Knight's current y-coordinate (pixels) at 23424... | ||
53179 | LD (23424),A | ... | ||
53182 | POP IX | Restore IX | ||
53184 | RET | Return |
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