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Routines |
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Used by the routine at 55726.
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| 30968 | LD IX,25164 | Point IX at Magic Knight's current inventory (carrying) | ||
| 30972 | LD B,5 | Load B with 5 (five inventory slots) | ||
| 30974 | LD HL,40943 | Point HL at "READ WHICH OBJECT ?" text | ||
| 30977 | LD DE,40956 | Point DE at "READ THE " text | ||
| 30980 | CALL 33952 | Show list of objects in Magic Knight's inventory (carrying) as a menu and load A with selected item index | ||
| 30983 | LD HL,25164 | Point HL at start of characters' current inventories table | ||
| 30986 | CALL 33911 | Print name of object in inventory slot A of inventory data at HL in command summary window | ||
| 30989 | CALL 55115 | Display execute / reject command window and return here if execute chosen, else exit to main game loop | ||
| 30992 | LD A,(29526) | Load A with index of Current Object | ||
| 30995 | CP 24 | If Current Object is the Starfleet Manual (24)... | ||
| 30997 | JP Z,31029 | ...then skip ahead to 31029 | ||
| 31000 | CP 7 | If Current Object is the Gadget X (07)... | ||
| 31002 | JP Z,31035 | ...then skip ahead to 31035 | ||
| 31005 | LD E,0 | Point HL at start of record for object with index A in object properties table... | ||
| 31007 | CALL 33525 | ... | ||
| 31010 | BIT 5,(HL) | If can-be-read flag is reset... | ||
| 31012 | JP Z,55282 | ...then display "THERE IS NO WRITING FOR ME TO READ" window (12) and return to game | ||
| 31015 | INC HL | Advance HL to read-text index for object... | ||
| 31016 | INC HL | ... | ||
| 31017 | INC HL | ... | ||
| 31018 | LD A,(HL) | ...and load into A | ||
| 31019 | AND 31 | Clear bits 5, 6 and 7... | ||
| 31021 | LD B,A | ...and load index into B | ||
| 31022 | CALL 54251 | Point HL at start of B-th entry in list of read-texts of readable objects | ||
| 31025 | CALL 55364 | Display window 2 with object's read-text and return to game... | ||
| 31028 | DEFB 2 | ... | ||
| 31029 | CALL 26926 | Display instructions windows | ||
| 31032 | JP 29482 | Set Magic Knight's available action flags, validate I.D. Card if appropriate and jump to start of main game loop | ||
| 31035 | CALL 26745 | Display and handle Gadget X menu | ||
| 31038 | JP 29482 | Set Magic Knight's available action flags, validate I.D. Card if appropriate and jump to start of main game loop | ||
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