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Routines |
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Used by the routine at 28277.
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| 28346 | LD DE,1 | Set DE to one (dealing with current room's right exit) | ||
| 28349 | LD A,5 | Load A with Magic Knight's new coordinate when he arrives in new room (5 is near left-hand side of room) | ||
| 28351 | CALL 28291 | Change Magic Knight's current room (if possible) based upon right exit of his current room | ||
| 28354 | JR Z,28358 | If Magic Knight's can't leave his current room then jump to 28358 | ||
| 28356 | JR 28333 | Set Magic Knight's x-coordinate, draw the room and return | ||
| 28358 | LD A,2 | Set Magic Knight's temporary-movement flags to 2 (Magic Knight can't move right because he can't leave his current room)... | ||
| 28360 | LD (23463),A | ... | ||
| 28363 | RET | Return | ||
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