Routines |
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Used by the routine at 34438.
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53723 | LD HL,34208 | Point HL at game flags | ||
53726 | RES 3,(HL) | Reset reset-spiders-to-initial-state flag | ||
53728 | BIT 2,(HL) | If Berk-has-been-killed flag is not set... | ||
53730 | RET Z | ...then return | ||
53731 | RES 2,(HL) | Reset Berk-has-been-killed flag | ||
53733 | SET 3,(HL) | Set reset-spiders-to-initial-state flag | ||
53735 | LD IX,(34240) | Load IX with address of current level's complex state data for Berk | ||
53739 | CALL 36296 | Make Berk drop the entity he is holding and load IY with its complex state data address | ||
53742 | LD DE,53674 | Point DE at location two bytes (1 WORD) before start of table of addresses of Berk reset data | ||
53745 | LD A,(34207) | Load current level number into A | ||
53748 | CALL 53814 | Load DE with that level's address (from table at 53676) for complex state data to revert Berk to after he is killed | ||
53751 | EX DE,HL | Swap HL (now address of complex state data to revert to) and DE | ||
53752 | LD DE,(34240) | Load DE with address of current level's complex state data for Berk | ||
53756 | LD BC,13 | Overwrite Berk's current complex state data... | ||
53759 | LDIR | ...with reset data from table at 53684 for current level | ||
53761 | LD HL,35363 | Load HL with address of script data for Berk starting to fall... | ||
53764 | LD (35687),HL | ...and store at 35687 (as current position in Berk's script data) | ||
53767 | CALL 53577 | Cycle attributes (long, full-screen) and clear display buffers | ||
53770 | LD A,127 | Fill top 22 rows of attribute file with white INK, white PAPER, BRIGHT... | ||
53772 | CALL 53649 | ... | ||
53775 | CALL 53887 | Paint red areas outside accessible areas of current character's current room | ||
53778 | CALL 47485 | Decrease current time / lives by one if greater than zero and redraw timer figures | ||
53781 | RET | Return |
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