Routines |
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Used by the routine at 34438.
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47499 | LD HL,34208 | Set show-score flag... | ||
47502 | SET 7,(HL) | ... | ||
47504 | LD HL,0 | Set HL to zero | ||
47507 | LD A,(34210) | If no time / lives remain... | ||
47510 | OR A | ... | ||
47511 | JR Z,47526 | ...then skip ahead to 47526 | ||
47513 | LD B,A | Load HL with 1000 × current remaining time / lives... | ||
47514 | LD DE,1000 | ... | ||
47517 | ADD HL,DE | ... | ||
47518 | DJNZ 47517 | ... | ||
47520 | LD DE,(34211) | Subtract value of timer tick counter (i.e. score penalty) from current level's score... | ||
47524 | SBC HL,DE | ... | ||
47526 | LD (34213),HL | Set score for current level | ||
47529 | LD DE,(34215) | Load DE with current total score | ||
47533 | ADD HL,DE | Add score for current level to total score... | ||
47534 | LD (34215),HL | ...and store | ||
47537 | LD DE,(34299) | Load current high score into DE | ||
47541 | SBC HL,DE | Subtract high score from current total score... | ||
47543 | JR C,47551 | ...and if this is less than zero (i.e. high score is higher than current total score) then skip ahead to 47551 | ||
47545 | LD HL,(34215) | Load current total score into HL... | ||
47548 | LD (34299),HL | ...and store as new high score | ||
47551 | LD A,16 | Set time / lives to 16... | ||
47553 | LD (34210),A | ... | ||
47556 | LD IY,47596 | Point IY at "numeric (score)" part of string at 47589 | ||
47560 | LD HL,(34213) | Load HL with current score... | ||
47563 | CALL 47741 | ...and convert to string at IY | ||
47566 | LD IY,47609 | Point IY at "numeric (total)" part of string at 47589 | ||
47570 | LD HL,(34215) | Load HL with current total score... | ||
47573 | CALL 47741 | ...and convert to string at IY | ||
47576 | LD IY,47622 | Point IY at "numeric (high score)" part of string at 47589 | ||
47580 | LD HL,(34299) | Load HL with current high score... | ||
47583 | CALL 47741 | ...and convert to string at IY | ||
47586 | JP 47628 | Print SCORE / TOTAL / HI-SC string in current character's colours and return |
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