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Routines |
| Prev: 47213 | Up: Map | Next: 47302 |
| 47241 | LD A,(34208) | Reset show-score flag... | ||
| 47244 | RES 7,A | ... | ||
| 47246 | LD (34208),A | ... | ||
| 47249 | LD IX,23232 | Point IX to start of second-last row of attribute file | ||
| 47253 | LD A,(34210) | Load remaining time / lives into A... | ||
| 47256 | OR A | ...and if zero... | ||
| 47257 | JR Z,47267 | ...then skip ahead 47267 | ||
| 47259 | LD B,A | Load number of lives into B | ||
| 47260 | PUSH BC | If show-score flag reset then draw pair of timer figure eyes (open, random frame) at attribute file address in IX and advance by two bytes | ||
| 47261 | CALL 47315 | |||
| 47264 | POP BC | |||
| 47265 | DJNZ 47260 | Decrease B (remaining number of pairs of open eyes to draw) and loop back to 47260 if not zero | ||
| 47267 | LD A,(34210) | Load remaining time / lives into E... | ||
| 47270 | LD E,A | ... | ||
| 47271 | LD A,16 | Load A with number of lives lost by subtracting E from 16... | ||
| 47273 | SUB E | ... | ||
| 47274 | JR Z,47284 | If zero, then skip ahead to 47284 | ||
| 47276 | LD B,A | Load number of lost lives into B as counter for loop | ||
| 47277 | PUSH BC | Store BC (B = remaining number of pairs of closed eyes to draw) | ||
| 47278 | CALL 47302 | If show-score flag reset then draw pair of timer figure eyes (closed) at attribute file address in IX and advance by two bytes | ||
| 47281 | POP BC | Restore BC (B = remaining number of pairs of closed eyes to draw) | ||
| 47282 | DJNZ 47277 | Decrease B (remaining number of pairs of open eyes to draw) and loop back to 47277 if not zero | ||
| 47284 | LD C,27 | Set graphic index to 27 (timer figures' bodies) | ||
| 47286 | LD A,(34226) | Load attribute of current character into A | ||
| 47289 | LD B,16 | Load B with 16 (as 16 timer figures' bodies to draw) | ||
| 47291 | PUSH BC | Store B (remaining number of timer figure bodies to draw) | ||
| 47292 | CALL 47333 | Draw left half of timer figure's body and invert mirror flag on attribute | ||
| 47295 | CALL 47333 | Draw right half of timer figure's body | ||
| 47298 | POP BC | Restore B (remaining number of timer figure bodies to draw) | ||
| 47299 | DJNZ 47291 | Decrease B and loop back to 47291 | ||
| 47301 | RET | Return | ||
| Prev: 47213 | Up: Map | Next: 47302 |