Routines |
Prev: 42105 | Up: Map | Next: 42220 |
Used by the routine at 42105.
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42157 | LD (42208),A | Store index of object of interest as operand of instruction at 42207 | ||||||
42160 | CALL 45510 | If Magic Knight is not carrying the object of interest... | ||||||
42163 | RET NZ | ...then return | ||||||
42164 | POP AF | Remove return address of calling routine from top of stack | ||||||
42165 | LD A,(42208) | Load C with index of object of interest... | ||||||
42168 | LD C,A | ... | ||||||
42169 | LD B,5 | Load B with 5 (five inventory slots) | ||||||
42171 | LD HL,24848 | Point HL at start of Magic Knight's current inventory (carrying) | ||||||
42174 | CALL 48341 | Remove object of interest from Magic Knight's current inventory (carrying) | ||||||
42177 | LD A,33 | Load C with 33 (index of Newspaper)... | ||||||
42179 | LD C,A | ... | ||||||
42180 | LD B,5 | Load B with 5 (five inventory slots) | ||||||
42182 | LD HL,24848 | Wait for interrupt then load object in C into Magic Knight's first empty inventory (carrying) slot... | ||||||
42185 | CALL 45380 | ... | ||||||
42188 | LD A,(41937) | Point IX at current inventory of Current Character... | ||||||
42191 | CALL 45450 | ... | ||||||
42194 | PUSH IX | Copy address from IX to HL... | ||||||
42196 | POP HL | ... | ||||||
42197 | PUSH HL | Store HL (address of Current Character's current inventory) | ||||||
42198 | LD A,33 | Load C with 33 (index of Newspaper)... | ||||||
42200 | LD C,A | ... | ||||||
42201 | LD B,5 | Load B with 5 (five inventory slots) | ||||||
42203 | CALL 48341 | Remove object of interest from Current Character's current inventory | ||||||
42206 | POP HL | Restore HL (address of Current Character's current inventory) | ||||||
The operand of the instruction at 42207 represents the index of the object of interest. This is modified by the instruction at 42157.
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42207 | LD C,0 | Load C with index of object of interest | ||||||
42209 | LD B,5 | Load B with 5 (five inventory slots) | ||||||
42211 | CALL 45380 | Wait for interrupt then load object in C into Current Character's first empty inventory slot | ||||||
42214 | LD HL,52076 | Point HL at "[Current Character's short name] HAS [Current Command]N AN EGG..." text | ||||||
42217 | JP 64261 | Display "[Current Character's short name] HAS [Current Command]N AN EGG..." window (13) and return to game |
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