|  | Routines | 
| Prev: 39682 | Up: Map | Next: 39758 | 
| 
Used by the routine at 39668.
 
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| 39714 | LD A,(23702) | If Magic Knight's current room is not 2 (Outdoors, 1, Bearwoolf's Cave)... | ||||||
| 39717 | CP 2 | ... | ||||||
| 39719 | JR NZ,39736 | ...then skip ahead to 39736 | ||||||
| 39721 | LD A,(23465) | If current progress through cave is 4... | ||||||
| 39724 | CP 4 | ... | ||||||
| 39726 | JR Z,39736 | ...then skip ahead to 39736 | ||||||
| 39728 | INC A | Increase current progress through cave by one... | ||||||
| 39729 | LD (23465),A | ... | ||||||
| 39732 | LD A,228 | Load A with Magic Knight's new x-coordinate when he arrives in new room (228 is near right-hand side of room) | ||||||
| 39734 | JR 39746 | Skip ahead to 39746 (move Magic Knight back to other side of the room) | ||||||
| 39736 | LD DE,0 | Set DE to zero (dealing with current room's left exit) | ||||||
| 39739 | LD A,228 | Load A with Magic Knight's new x-coordinate when he arrives in new room (228 is near right-hand side of room) | ||||||
| 39741 | CALL 39682 | Change Magic Knight's current room (if possible) based upon left exit of his current room | ||||||
| 39744 | JR Z,39752 | If Magic Knight can't leave his current room then jump to 39752 | ||||||
| 
This entry point is used by the routine at 39758.
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| 39746 | LD (24840),A | Set Magic Knight's x-coordinate | ||||||
| 39749 | JP 38844 | Draw Magic Knight's current room, draw objects and characters and initialise room-specific data and return | ||||||
| 39752 | LD A,1 | Set Magic Knight's temporary-movement flags to 1 (Magic Knight can't move left because he can't leave his current room)... | ||||||
| 39754 | LD (23451),A | ... | ||||||
| 39757 | RET | Return | ||||||
| Prev: 39682 | Up: Map | Next: 39758 |