Routines |
Prev: 28841 | Up: Map | Next: 28960 |
28882 | CALL 29441 | Read two bytes AFTER HL position into BC, advancing HL before both reads | ||
28885 | PUSH HL | Store HL | ||
28886 | PUSH BC | Store BC | ||
28887 | LD A,7 | Store 7 (white INK, black PAPER) at 23695... | ||
28889 | LD (23695),A | ... | ||
28892 | LD A,64 | Set current terrain interaction parameter to preserve-attribute... | ||
28894 | LD (23483),A | ... | ||
28897 | LD A,60 | Draw picture in frame (2) [graphic data at 59748]... | ||
28899 | CALL 29960 | ... | ||
28902 | POP BC | Restore BC | ||
28903 | CALL 36569 | Update virtual attribute cursor storage location to position (C, B) and point HL to corresponding attribute file address | ||
28906 | PUSH HL | Transfer memory address of attribute cursor... | ||
28907 | POP IX | ...into IX | ||
The sun in the picture is 34 bytes, or 1 character down and 2 characters right from top-left corner of picture.
|
||||
28909 | LD (IX+34),70 | Set attribute of sun in picture to 70 (yellow INK, black PAPER, BRIGHT) | ||
28913 | LD A,67 | Set attribute to 67 (magenta INK, black PAPER, BRIGHT) for... | ||
28915 | LD (IX+37),A | ...magenta castle in picture (six characters, 3 × 2)... | ||
28918 | LD (IX+38),A | ... | ||
28921 | LD (IX+39),A | ... | ||
28924 | LD (IX+69),A | ... | ||
28927 | LD (IX+70),A | ... | ||
28930 | LD (IX+71),A | ... | ||
28933 | LD A,70 | Set attribute to 70 (yellow INK, black PAPER, BRIGHT) for... | ||
28935 | LD (IX+97),A | ...sand / yellow land (7 characters, 7 × 1)... | ||
28938 | LD (IX+98),A | ... | ||
28941 | LD (IX+99),A | ... | ||
28944 | LD (IX+100),A | ... | ||
28947 | LD (IX+101),A | ... | ||
28950 | LD (IX+102),A | ... | ||
28953 | LD (IX+103),A | ... | ||
28956 | POP HL | Restore HL | ||
28957 | JP 28060 | Return to room drawing routine and process next data |
Prev: 28841 | Up: Map | Next: 28960 |