|  | Routines | 
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| 
Used by the routine at 26745.
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| 26855 | POP DE | Remove return address of calling routine from top of stack | ||
| 26856 | LD SP,26240 | Set stack pointer to 26240 | ||
| 26859 | LD HL,27136 | Load HL with start address of main game loop routine | ||
| 26862 | PUSH HL | Store HL (address of main game loop) | ||
| 26863 | LD (23613),SP | Store stack pointer address at 23613 | ||
| 26867 | PUSH DE | Store HL (return address in routine that called this routine) | ||
| 26868 | CALL 35690 | Play upward scale sound | ||
| 26871 | CALL 55138 | Display "PRESS FIRE TO CONTINUE" window and wait for fire to be pressed | ||
| 26874 | LD IX,23296 | Set base address for load to 23296 | ||
| 26878 | LD DE,23808 | Set data length to 23808 | ||
| 26881 | LD A,255 | Load A with 255 to denote a data block | ||
| 26883 | RET | Return | ||
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