Routines |
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Used by the routine at 26745.
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26855 | POP DE | Remove return address of calling routine from top of stack | ||
26856 | LD SP,26240 | Set stack pointer to 26240 | ||
26859 | LD HL,27136 | Load HL with start address of main game loop routine | ||
26862 | PUSH HL | Store HL (address of main game loop) | ||
26863 | LD (23613),SP | Store stack pointer address at 23613 | ||
26867 | PUSH DE | Store HL (return address in routine that called this routine) | ||
26868 | CALL 35690 | Play upward scale sound | ||
26871 | CALL 55138 | Display "PRESS FIRE TO CONTINUE" window and wait for fire to be pressed | ||
26874 | LD IX,23296 | Set base address for load to 23296 | ||
26878 | LD DE,23808 | Set data length to 23808 | ||
26881 | LD A,255 | Load A with 255 to denote a data block | ||
26883 | RET | Return |
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