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Routines |
| Prev: 38585 | Up: Map | Next: 38780 |
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Used by the routine at 38205.
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| 38724 | LD A,(24841) | Load Magic Knight's current y-coordinate into B... | ||||||
| 38727 | LD B,A | ... | ||||||
| 38728 | LD A,(24845) | Load A with Magic Knight's y-velocity | ||||||
| 38731 | ADD A,B | Add y-velocity to y-coordinate in A | ||||||
| 38732 | CALL 40658 | Divide A by eight, rounding down to nearest integer | ||||||
| 38735 | LD B,A | Load Magic Knight's y-coordinate (characters) into B | ||||||
| 38736 | LD A,(24840) | Load Magic Knight's current x-coordinate into A | ||||||
| 38739 | ADD A,4 | Add 4 to x-coordinate (to get point roughly quarter of the way through Magic Knight's total width) | ||||||
| 38741 | CALL 40658 | Divide A by eight, rounding down to nearest integer | ||||||
| 38744 | LD C,A | Load Magic Knight's current x-coordinate (characters) into C | ||||||
| 38745 | CALL 63233 | Point HL at terrain interaction data for character coordinates x=C, y=B | ||||||
| 38748 | BIT 4,(HL) | If bit 4 of Magic Knight's current position's terrain data (block is impassable vertically, upwards) is set then... | ||||||
| 38750 | JR NZ,38772 | ...kill Magic Knight's y-velocity and exit routine | ||||||
| 38752 | INC HL | Advance to next character block along in "terrain interaction data" | ||||||
| 38753 | BIT 4,(HL) | If bit 4 of this position's terrain data (block is impassable vertically, upwards) is set then... | ||||||
| 38755 | JR NZ,38772 | ...kill Magic Knight's y-velocity and exit routine | ||||||
| 38757 | DEC B | Advance y-coordinate by one character (to get point roughly three quarters of the way through Magic Knight's total width) | ||||||
| 38758 | CALL 63233 | Point HL at terrain interaction data for character coordinates x=C, y=B | ||||||
| 38761 | BIT 4,(HL) | If bit 4 of this position's terrain data (block is impassable vertically, upwards) is set then... | ||||||
| 38763 | JR NZ,38772 | ...kill Magic Knight's y-velocity and exit routine | ||||||
| 38765 | INC HL | Advance to next character block along in "terrain interaction data" | ||||||
| 38766 | BIT 4,(HL) | If bit 4 of this position's terrain data (block is impassable vertically, upwards) is set then... | ||||||
| 38768 | JR NZ,38772 | ...kill Magic Knight's y-velocity and exit routine | ||||||
| 38770 | XOR A | Set A to zero, as jump was not impeded | ||||||
| 38771 | RET | Return | ||||||
| 38772 | XOR A | Set Magic Knight's y-velocity to zero... | ||||||
| 38773 | LD (24845),A | ... | ||||||
| 38776 | LD A,1 | Set A to one | ||||||
| 38778 | OR A | Reset zero flag | ||||||
| 38779 | RET | Return | ||||||
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