Prev: 29927 Up: Map Next: 29949
29928: Room-specific routine: Draw whited-out Gimbal if he has not been freed
Used by the routine at 29763.
29928 LD A,(23468) Load A with game progress flags, part 3
29931 BIT 0,A If Gimbal is free...
29933 RET NZ ...then return
29934 LD C,6 Set x-coordinate to 6
29936 LD B,2 Set y-coordinate to 2
29938 LD A,127 Store 127 (white INK, white PAPER, BRIGHT) at 23695...
29940 LD (23695),A ...
29943 LD A,69 Draw Gimbal the Wizard (whited-out)...
29945 CALL 29960 ...
29948 RET Return
Prev: 29927 Up: Map Next: 29949