Routines |
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Only called if high bit of Magic Knight's current room is set
Used by the routine at 29576.
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29709 | LD E,(IX+0) | Load character's room index into E | ||||||||
29712 | RES 7,E | Reset the most significant bit | ||||||||
29714 | CP E | If new room index is different from Magic Knight's then... | ||||||||
29715 | RET NZ | ...return... | ||||||||
29716 | RES 7,(IX+0) | ...else reset high bit of character's room index | ||||||||
29720 | PUSH BC | Store BC | ||||||||
29721 | LD C,63 | Load C with 63 (index of first frame of puff of smoke animation) | ||||||||
29723 | PUSH BC | Store BC (C = index of puff of smoke) | ||||||||
29724 | CALL 29690 | Load character's coordinates into BC and graphic lookup index into A and draw to screen | ||||||||
29727 | POP BC | Restore BC (C = index of puff of smoke) | ||||||||
29728 | LD B,5 | Set B to 5 (as there are six frames we need to loop 5 times) | ||||||||
29730 | PUSH BC | Store BC (C = index of puff of smoke) | ||||||||
29731 | HALT | Wait for interrupts... | ||||||||
29732 | HALT | ... | ||||||||
29733 | HALT | ... | ||||||||
29734 | HALT | ... | ||||||||
29735 | HALT | ... | ||||||||
29736 | HALT | ... | ||||||||
29737 | CALL 29690 | Load object's coordinates into BC and graphic lookup index into A and draw to screen | ||||||||
29740 | POP BC | Restore BC (C = index of puff of smoke) | ||||||||
29741 | INC C | Advance C by one (to point to next frame of puff of smoke animation) | ||||||||
29742 | PUSH BC | Store BC (C = index of puff of smoke) | ||||||||
29743 | CALL 29690 | Load object's coordinates into BC and graphic lookup index into A and draw to screen | ||||||||
29746 | POP BC | Restore BC (C = index of puff of smoke) | ||||||||
29747 | DJNZ 29730 | Decrease B and loop back for next frame | ||||||||
29749 | HALT | Wait for interrupts... | ||||||||
29750 | HALT | ... | ||||||||
29751 | HALT | ... | ||||||||
29752 | HALT | ... | ||||||||
29753 | HALT | ... | ||||||||
29754 | HALT | ... | ||||||||
29755 | CALL 29690 | Load object's coordinates into BC and graphic lookup index into A and draw to screen | ||||||||
29758 | POP BC | Restore BC | ||||||||
29759 | CALL 29680 | Draw character to screen | ||||||||
29762 | RET | Return |
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