|  | Routines | 
| Prev: 27666 | Up: Map | Next: 27865 | 
| 
Used by the routine at 27176.
 
 | ||||||||
| 27809 | LD A,(25388) | Load Magic Knight's current y-coordinate into B... | ||||||
| 27812 | LD B,A | ... | ||||||
| 27813 | LD A,(25392) | Load A with Magic Knight's y-velocity | ||||||
| 27816 | ADD A,B | Add y-velocity to y-coordinate in A | ||||||
| 27817 | CALL 30123 | Divide A by eight, rounding down to nearest integer | ||||||
| 27820 | LD B,A | Load Magic Knight's y-coordinate (characters) into B | ||||||
| 27821 | LD A,(25387) | Load Magic Knight's current x-coordinate into A | ||||||
| 27824 | ADD A,4 | Add 4 to x-coordinate (to get point roughly quarter of the way through Magic Knight's total width) | ||||||
| 27826 | CALL 30123 | Divide A by eight, rounding down to nearest integer | ||||||
| 27829 | LD C,A | Load Magic Knight's current x-coordinate (characters) into C | ||||||
| 27830 | CALL 36586 | Point HL at terrain interaction data for character coordinates x=C, y=B | ||||||
| 27833 | BIT 7,(HL) | If bit 7 of Magic Knight's current position's terrain data (block is impassable vertically) is set then... | ||||||
| 27835 | JR NZ,27857 | ...kill Magic Knight's y-velocity and exit routine | ||||||
| 27837 | INC HL | Advance to next character block along in terrain interaction data | ||||||
| 27838 | BIT 7,(HL) | If bit 7 of this position's terrain data (block is impassable vertically) is set then... | ||||||
| 27840 | JR NZ,27857 | ...kill Magic Knight's y-velocity and exit routine | ||||||
| 27842 | DEC B | Advance y-coordinate by one character (to get point roughly three quarters of the way through Magic Knight's total width) | ||||||
| 27843 | CALL 36586 | Point HL at terrain interaction data for character coordinates x=C, y=B | ||||||
| 27846 | BIT 7,(HL) | If bit 7 of this position's terrain data (block is impassable vertically) is set then... | ||||||
| 27848 | JR NZ,27857 | ...kill Magic Knight's y-velocity and exit routine | ||||||
| 27850 | INC HL | Advance to next character block along in terrain interaction data | ||||||
| 27851 | BIT 7,(HL) | If bit 7 of this position's terrain data (block is impassable vertically) is set then... | ||||||
| 27853 | JR NZ,27857 | ...kill Magic Knight's y-velocity and exit routine | ||||||
| 27855 | XOR A | Set A to zero, as jump was not impeded | ||||||
| 27856 | RET | Return | ||||||
| 27857 | XOR A | Set Magic Knight's y-velocity to zero... | ||||||
| 27858 | LD (25392),A | ... | ||||||
| 27861 | LD A,1 | Set A to one | ||||||
| 27863 | OR A | Reset zero flag | ||||||
| 27864 | RET | Return | ||||||
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